Remove redundant namespaces
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@@ -17,7 +17,7 @@ namespace OpenVulkano::Scene
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namespace
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{
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Shader MakeLabelBgShader(bool billboard)
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Shader MakeLabelBgShader(const bool billboard)
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{
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Shader backgroundShader;
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if (!billboard)
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@@ -44,7 +44,7 @@ namespace OpenVulkano::Scene
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Shader LabelDrawable::BACKGROUND_SHADER = MakeLabelBgShader(false);
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Shader LabelDrawable::BACKGROUND_BILLBOARD_SHADER = MakeLabelBgShader(true);
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LabelDrawable::LabelDrawable(const std::shared_ptr<AtlasData>& atlasData, const LabelDrawableSettings& settings, bool isBillboard)
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LabelDrawable::LabelDrawable(const std::shared_ptr<AtlasData>& atlasData, const LabelDrawableSettings& settings, const bool isBillboard)
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: Drawable(DrawEncoder::GetDrawEncoder<LabelDrawable>(), DrawPhase::MAIN), m_atlasData(atlasData), m_isBillboard(isBillboard)
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{
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if (atlasData->glyphs.empty() || !atlasData->texture.size)
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@@ -115,11 +115,11 @@ namespace OpenVulkano::Scene
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FontAtlasType fontAtlasType(static_cast<FontAtlasType::Type>(m_atlasData->meta.atlasType));
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if (!m_isBillboard)
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{
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m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text");
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m_textShader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/text");
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}
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else
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{
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m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard");
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m_textShader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/billboard");
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DescriptorSetLayoutBinding billboardUniformBinding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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billboardUniformBinding.stageFlags = ShaderProgramType::Type::VERTEX;
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m_textShader.AddDescriptorSetLayoutBinding(billboardUniformBinding, 4);
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@@ -128,9 +128,9 @@ namespace OpenVulkano::Scene
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DescriptorSetLayoutBinding textUniformBinding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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textUniformBinding.stageFlags = ShaderProgramType::FRAGMENT;
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m_textShader.AddDescriptorSetLayoutBinding(textUniformBinding, 3);
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m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT,
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m_textShader.AddShaderProgram(ShaderProgramType::FRAGMENT,
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std::string(fontAtlasType.GetDefaultFragmentShader()));
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m_textShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_textShader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
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m_textShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2);
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m_textShader.alphaBlend = true;
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m_textShader.cullMode = CullMode::NONE;
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