Remove redundant namespaces

This commit is contained in:
Georg Hagen
2025-01-04 01:05:31 +01:00
parent 54441024b3
commit c288f3ccba
3 changed files with 18 additions and 20 deletions

View File

@@ -26,9 +26,9 @@ namespace OpenVulkano::Scene
static Shader sdfDefaultShader;
if (once)
{
sdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/sdfText");
sdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/sdfText");
sdfDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
sdfDefaultShader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/sdfText");
sdfDefaultShader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/sdfText");
sdfDefaultShader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
sdfDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
desc.stageFlags = ShaderProgramType::FRAGMENT;
@@ -46,9 +46,9 @@ namespace OpenVulkano::Scene
static Shader msdfDefaultShader;
if (once)
{
msdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/sdfText");
msdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/msdfText");
msdfDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
msdfDefaultShader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/sdfText");
msdfDefaultShader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/msdfText");
msdfDefaultShader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
msdfDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
desc.stageFlags = ShaderProgramType::FRAGMENT;
@@ -66,9 +66,9 @@ namespace OpenVulkano::Scene
static Shader bitmapDefaultShader;
if (once)
{
bitmapDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text");
bitmapDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/text");
bitmapDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
bitmapDefaultShader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/text");
bitmapDefaultShader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/text");
bitmapDefaultShader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
bitmapDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
desc.stageFlags = ShaderProgramType::FRAGMENT;
@@ -93,12 +93,12 @@ namespace OpenVulkano::Scene
}
TextDrawable::TextDrawable(const std::string& atlasMetadataFile, const TextConfig& config)
: TextDrawable(OpenVulkano::Utils::ReadFile(atlasMetadataFile), nullptr, config)
: TextDrawable(Utils::ReadFile(atlasMetadataFile), nullptr, config)
{
}
TextDrawable::TextDrawable(const std::string& atlasMetadataFile, Texture* atlasTex, const TextConfig& config)
: TextDrawable(OpenVulkano::Utils::ReadFile(atlasMetadataFile), atlasTex, config)
: TextDrawable(Utils::ReadFile(atlasMetadataFile), atlasTex, config)
{
}
@@ -114,8 +114,7 @@ namespace OpenVulkano::Scene
if (isPacked)
{
m_material.texture = &m_atlasData->texture;
m_atlasData->img = Image::IImageLoader::loadData((const uint8_t*) atlasMetadata.Data(),
offsetToMetadata);
m_atlasData->img = Image::IImageLoader::loadData(reinterpret_cast<const uint8_t*>(atlasMetadata.Data()), offsetToMetadata);
m_material.texture->format = m_atlasData->img->dataFormat;
m_material.texture->resolution = m_atlasData->img->resolution;
m_material.texture->size = m_atlasData->img->data.Size();