Update window api, add content scale for glfw window
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@@ -32,12 +32,14 @@ namespace OpenVulkano
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Math::Vector2i position{0, 0};
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std::string title = "Window Title";
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WindowMode windowMode = WINDOWED;
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bool transparentFrameBuffer = false;
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bool resizeable = true;
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};
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class IWindow : public ICloseable
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{
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public:
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virtual ~IWindow() = default;
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~IWindow() override = default;
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virtual void Init(RenderAPI::RenderApi renderApi) = 0;
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@@ -48,22 +50,22 @@ namespace OpenVulkano
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virtual const std::string& GetTitle() = 0;
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virtual void SetTitle(const std::string& title) = 0;
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virtual WindowMode GetWindowMode() = 0;
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[[nodiscard]] virtual WindowMode GetWindowMode() = 0;
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virtual void SetWindowMode(WindowMode) = 0;
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inline void SetFullscreen() { SetWindowMode(FULLSCREEN); }
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inline void SetWindowed() { SetWindowMode(WINDOWED); }
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void SetFullscreen() { SetWindowMode(FULLSCREEN); }
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void SetWindowed() { SetWindowMode(WINDOWED); }
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virtual const WindowConfiguration& GetWindowConfiguration() = 0;
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inline uint32_t GetWidth() { return GetSize().x; }
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inline uint32_t GetHeight() { return GetSize().y; }
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virtual Math::Vector2ui GetSize() = 0;
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[[nodiscard]] virtual const WindowConfiguration& GetWindowConfiguration() = 0;
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[[nodiscard]] uint32_t GetWidth() { return GetSize().x; }
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[[nodiscard]] uint32_t GetHeight() { return GetSize().y; }
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[[nodiscard]] virtual Math::Vector2ui GetSize() = 0;
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virtual void SetSize(uint32_t width, uint32_t height) = 0;
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inline void SetSize(Math::Vector2ui size) { SetSize(size.x, size.y); }
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void SetSize(const Math::Vector2ui& size) { SetSize(size.x, size.y); }
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virtual void SetSizeLimits(int minWidth, int minHeight, int maxWidth, int maxHeight) = 0;
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virtual Math::Vector2i GetPosition() = 0;
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[[nodiscard]] virtual Math::Vector2i GetPosition() = 0;
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virtual void SetPosition(int posX, int posY) = 0;
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inline void SetPosition(Math::Vector2i pos) { SetPosition(pos.x, pos.y); };
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void SetPosition(Math::Vector2i pos) { SetPosition(pos.x, pos.y); };
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virtual void SetMouseVisibility(bool hideMouse) {};
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@@ -71,15 +73,15 @@ namespace OpenVulkano
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virtual void Hide() = 0;
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virtual void Show(bool show) = 0;
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virtual IWindowHandler* GetWindowHandler() = 0;
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[[nodiscard]] virtual IWindowHandler* GetWindowHandler() = 0;
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virtual void SetWindowHandler(IWindowHandler* handler) = 0;
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/**
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* \brief Gets the vulkan window implementation of the window.
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* \return The IVulkanWindow reference of the window. nullptr if the current Window dose not implement IVulkanWindow
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*/
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virtual IVulkanWindow* GetVulkanWindow() = 0;
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virtual IOpenGlWindow* GetOpenGlWindow() = 0;
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[[nodiscard]] virtual IVulkanWindow* GetVulkanWindow() = 0;
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[[nodiscard]] virtual IOpenGlWindow* GetOpenGlWindow() = 0;
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[[nodiscard]] virtual uint32_t GetWindowId() const = 0;
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