Allocating indices on the stack
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@@ -16,15 +16,18 @@ namespace OpenVulkano::Scene
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Geometry* GeometryFactory::MakeCube(float x, float y, float z, const Math::Vector4f& color)
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{
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Geometry *result = new Geometry();
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result->Init(24, 36);
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result->SetIndices(new uint32_t[result->indexCount]{
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0, 1, 2, 0, 2, 3, // front face index data
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4, 5, 6, 4, 6, 7, // back face index data
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8, 9, 10, 8, 10, 11, // top face index data
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12, 13, 14, 12, 14, 15, // bottom face index data
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16, 17, 18, 16, 18, 19, // left face index data
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20, 21, 22, 20, 22, 23 // right face index data
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}, result->indexCount);
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const int indexCount = 36;
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result->Init(24, indexCount);
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uint32_t indices[indexCount] =
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{
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0, 1, 2, 0, 2, 3, // front face index data
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4, 5, 6, 4, 6, 7, // back face index data
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8, 9, 10, 8, 10, 11, // top face index data
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12, 13, 14, 12, 14, 15, // bottom face index data
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16, 17, 18, 16, 18, 19, // left face index data
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20, 21, 22, 20, 22, 23 // right face index data
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};
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result->SetIndices(indices, result->indexCount);
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x *= 0.5f; y *= 0.5f; z *= 0.5f;
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