Use dynamic viewport sizes
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@@ -170,6 +170,8 @@ namespace OpenVulkano::Vulkan
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cmdHelper->Reset();
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vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() };
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cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance });
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cmdHelper->cmdBuffer.setViewport(0, 1, &context.swapChainRenderPass.GetFrameBuffer()->GetFullscreenViewport());
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cmdHelper->cmdBuffer.setScissor(0, 1, &context.swapChainRenderPass.GetFrameBuffer()->GetFullscreenScissor());
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Scene::Drawable** drawablePointer;
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VulkanDrawContext drawContext { poolId, currentImageId, cmdHelper->cmdBuffer, this };
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