add ray intersection checks
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@@ -14,6 +14,7 @@
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#include <glm/gtx/matrix_decompose.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtx/intersect.hpp>
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#include <glm/gtx/io.hpp>
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#include <numbers>
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