Split Geometry definition and implementation and handle missing assimp at compile time
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@@ -5,6 +5,7 @@
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*/
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#include "ResourceManager.hpp"
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#include "Scene/Vertex.hpp"
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#include "Vulkan/Context.hpp"
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#include "Vulkan/Scene/VulkanShader.hpp"
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#include "Vulkan/Scene/VulkanGeometry.hpp"
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@@ -239,4 +240,4 @@ namespace openVulkanoCpp::Vulkan
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shaders.push_back(vkShader);
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return vkShader;
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}
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}
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}
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