Cleanup shader handling
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@@ -154,6 +154,7 @@ namespace openVulkanoCpp::Vulkan
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while((drawablePointer = jobQueue->Pop()) != nullptr)
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{
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Scene::Drawable* drawable = *drawablePointer;
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drawContext.EncodeShader(drawable->GetShader());
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drawable->GetEncoder().vulkan(drawable, &drawContext);
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}
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cmdHelper->cmdBuffer.end();
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