Cleanup shader handling
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@@ -35,8 +35,7 @@ namespace openVulkanoCpp
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VulkanShader() = default;
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~VulkanShader() override
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{ if (shader) VulkanShader::Close(); }
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~VulkanShader() override;
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void Init(Context* context, Scene::Shader* shader, IShaderOwner* owner);
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