Update how camera data is communicated to shader
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@@ -2,13 +2,13 @@
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layout (binding = 0) uniform sampler2D camTexture;
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#ifdef ENABLE_DEPTH_WRITE
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layout (binding = 1) uniform sampler2D depthMap;
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layout (set = 1, binding = 0) uniform sampler2D depthMap;
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#endif
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layout (location = 0) in vec2 texCoords;
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layout (location = 0) out vec4 fragColor;
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layout(std140, push_constant) uniform CameraData
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layout(set = 1, binding = 0) uniform CameraData
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{
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mat4 viewProjection;
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mat4 view;
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