Update how camera data is communicated to shader
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@@ -1,7 +1,7 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(std140, push_constant) uniform CameraData
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layout(set = 1, binding = 0) uniform CameraData
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{
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mat4 viewProjection;
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mat4 view;
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