Update how camera data is communicated to shader
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@@ -9,12 +9,12 @@ layout(location = 4) in vec3 textureCoordinates;
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layout(location = 5) in vec4 color;
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layout(location = 0) out vec4 outColor;
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layout(binding = 0) uniform NodeData
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layout(set = 0, binding = 0) uniform NodeData
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{
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mat4 world;
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} node;
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layout(std140, push_constant) uniform CameraData {
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layout(set = 1, binding = 0) uniform CameraData {
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mat4 viewProjection;
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} cam;
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