Update how camera data is communicated to shader

This commit is contained in:
2023-08-31 21:16:11 +02:00
parent 93c75763c7
commit df4194be51
21 changed files with 265 additions and 177 deletions

View File

@@ -9,12 +9,12 @@ layout(location = 4) in vec3 textureCoordinates;
layout(location = 5) in vec4 color;
layout(location = 0) out vec4 outColor;
layout(binding = 0) uniform NodeData
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(std140, push_constant) uniform CameraData {
layout(set = 1, binding = 0) uniform CameraData {
mat4 viewProjection;
} cam;