Change namespace name

This commit is contained in:
2023-10-03 19:52:23 +02:00
parent 7538c82772
commit e0f24153d3
208 changed files with 246 additions and 246 deletions

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@@ -2,7 +2,7 @@
#include "Base/ICloseable.hpp"
#include "Device.hpp"
namespace openVulkanoCpp
namespace OpenVulkano
{
namespace Vulkan
{

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@@ -9,7 +9,7 @@
#include "Base/ICloseable.hpp"
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp
namespace OpenVulkano
{
namespace Vulkan
{

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@@ -13,7 +13,7 @@
#include "Base/UI/IVulkanWindow.hpp"
#include "Debuging/ValidationLayer.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void Context::Init(IGraphicsAppManager* graphicsAppManager, IVulkanWindow* window)
{

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@@ -11,7 +11,7 @@
#include "SwapChain.hpp"
#include "RenderPass.hpp"
namespace openVulkanoCpp
namespace OpenVulkano
{
class IVulkanWindow;
class IGraphicsAppManager;

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@@ -10,7 +10,7 @@
//#define RENDER_DOC
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
const std::initializer_list<std::string> activeValidationLayerNames = {
"VK_LAYER_LUNARG_assistant_layer",

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@@ -11,7 +11,7 @@
#include <vector>
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class Debug
{

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@@ -8,7 +8,7 @@
#include "Base/Utils.hpp"
#include "Shader/ShaderRegistry.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
namespace
{

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@@ -12,7 +12,7 @@
#include <fstream>
#include "Base/ICloseable.hpp"
namespace openVulkanoCpp
namespace OpenVulkano
{
namespace Vulkan
{

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@@ -8,7 +8,7 @@
#include "Device.hpp"
#include <stdexcept>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void DeviceManager::Init(const vk::Instance& instance)
{

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@@ -10,7 +10,7 @@
#include <vector>
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class Device;

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@@ -7,7 +7,7 @@
#include "FrameBuffer.hpp"
#include "RenderPass.hpp"
void openVulkanoCpp::Vulkan::FrameBuffer::Init(Device* device, vk::Extent3D size, bool useDepthBuffer)
void OpenVulkano::Vulkan::FrameBuffer::Init(Device* device, vk::Extent3D size, bool useDepthBuffer)
{
this->size = size;
this->device = device;
@@ -20,7 +20,7 @@ void openVulkanoCpp::Vulkan::FrameBuffer::Init(Device* device, vk::Extent3D size
}
}
void openVulkanoCpp::Vulkan::FrameBuffer::RegisterRenderPass(RenderPass* renderPass)
void OpenVulkano::Vulkan::FrameBuffer::RegisterRenderPass(RenderPass* renderPass)
{
if (!device) throw std::
runtime_error("The frame buffer needs to be initialized before binding it to a render pass");
@@ -33,7 +33,7 @@ void openVulkanoCpp::Vulkan::FrameBuffer::RegisterRenderPass(RenderPass* renderP
if (renderPasses.size() == 1) CreateFrameBuffer();
}
void openVulkanoCpp::Vulkan::FrameBuffer::Resize(vk::Extent3D size)
void OpenVulkano::Vulkan::FrameBuffer::Resize(vk::Extent3D size)
{
this->size = size;
DestroyFrameBuffer();
@@ -46,7 +46,7 @@ void openVulkanoCpp::Vulkan::FrameBuffer::Resize(vk::Extent3D size)
}
}
void openVulkanoCpp::Vulkan::FrameBuffer::CreateDepthStencil()
void OpenVulkano::Vulkan::FrameBuffer::CreateDepthStencil()
{
vk::ImageCreateInfo depthStencilCreateInfo({}, vk::ImageType::e2D, depthBufferFormat,
size, 1, 1);
@@ -64,7 +64,7 @@ void openVulkanoCpp::Vulkan::FrameBuffer::CreateDepthStencil()
});
}
void openVulkanoCpp::Vulkan::FrameBuffer::CreateFrameBuffer()
void OpenVulkano::Vulkan::FrameBuffer::CreateFrameBuffer()
{
vk::ImageView attachments[2]; // First attachment is the color buffer, second (optional) the depth buffer
if (useDepthBuffer) attachments[1] = depthBuffer.view; //Depth buffer is the same for all frame buffers
@@ -80,7 +80,7 @@ void openVulkanoCpp::Vulkan::FrameBuffer::CreateFrameBuffer()
}
}
void openVulkanoCpp::Vulkan::FrameBuffer::DestroyFrameBuffer()
void OpenVulkano::Vulkan::FrameBuffer::DestroyFrameBuffer()
{
for (const auto frameBuffer : frameBuffers)
{

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@@ -13,7 +13,7 @@
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class RenderPass;

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@@ -6,7 +6,7 @@
#include "Image.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void Image::Init(const Device* device, const vk::ImageCreateInfo& imageCreateInfo, vk::ImageViewCreateInfo imageViewCreateInfo, const vk::MemoryPropertyFlags& memoryPropertyFlags)

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@@ -10,7 +10,7 @@
#include "VulkanUtils.hpp"
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class IImage
{

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@@ -8,7 +8,7 @@
#include "FrameBuffer.hpp"
#include "Base/EngineConfiguration.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void RenderPass::Init(Device* device, FrameBuffer* frameBuffer, bool clearColor, bool clearDepth)
{

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@@ -9,7 +9,7 @@
#include "Device.hpp"
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class FrameBuffer;

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@@ -16,7 +16,7 @@
#include "Vulkan/Scene/VulkanCamera.hpp"
#include <stdexcept>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void Renderer::Init(IGraphicsAppManager* graphicsAppManager, IWindow* window)
{

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@@ -19,7 +19,7 @@
#include <vector>
#include <thread>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
struct WaitSemaphores
{

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@@ -6,7 +6,7 @@
#pragma once
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
struct VulkanShader;

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@@ -7,7 +7,7 @@
#include "ManagedResource.hpp"
#include "Base/Logger.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void MemoryAllocation::HandleChildMappingValidation() const
{

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@@ -12,7 +12,7 @@
#include <vulkan/vulkan.hpp>
#include <functional>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
struct MemoryAllocation
{

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@@ -17,7 +17,7 @@
#include "Vulkan/Image.hpp"
#include "Vulkan/Scene/VulkanCamera.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
ResourceManager* ResourceManager::INSTANCE;

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@@ -17,7 +17,7 @@
#include <functional>
#include <map>
namespace openVulkanoCpp
namespace OpenVulkano
{
namespace Scene
{
@@ -88,7 +88,7 @@ namespace openVulkanoCpp
void RemoveShader(VulkanShader* shader) override;
void CopyDataToImage(vk::DeviceSize size, void* data, openVulkanoCpp::Vulkan::Image* image);
void CopyDataToImage(vk::DeviceSize size, void* data, OpenVulkano::Vulkan::Image* image);
ManagedBuffer* CreateSharedMemoryBuffer(size_t size);

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@@ -10,7 +10,7 @@
#include "Vulkan/VulkanDrawContext.hpp"
#include "Vulkan/Scene/VulkanShader.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void UniformBuffer::Init(ManagedBuffer* buffer, uint32_t frameOffset, uint32_t frameSize, vk::DescriptorSetLayout* descriptorSetLayout, const DescriptorSetLayoutBinding& binding, uint32_t setId)
{

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@@ -9,7 +9,7 @@
#include "Base/ICloseable.hpp"
#include "Vulkan/Scene/IRecordable.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
struct ManagedBuffer;

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@@ -8,9 +8,9 @@
#include "VulkanGeometry.hpp"
#include "Vulkan/VulkanDrawContext.hpp"
using namespace openVulkanoCpp::Scene;
using namespace OpenVulkano::Scene;
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void EncodeGridDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
{
@@ -20,5 +20,5 @@ namespace openVulkanoCpp::Vulkan
namespace
{
void* gridDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<GridDrawable>(&openVulkanoCpp::Vulkan::EncodeGridDrawable);
void* gridDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<GridDrawable>(&OpenVulkano::Vulkan::EncodeGridDrawable);
}

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@@ -9,7 +9,7 @@
#include "Vulkan/VulkanDrawContext.hpp"
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class IRecordable
{

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@@ -9,9 +9,9 @@
#include "VulkanNode.hpp"
#include "Vulkan/VulkanDrawContext.hpp"
using namespace openVulkanoCpp::Scene;
using namespace OpenVulkano::Scene;
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
{
@@ -30,5 +30,5 @@ namespace openVulkanoCpp::Vulkan
namespace
{
void* simpleDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<SimpleDrawable>(&openVulkanoCpp::Vulkan::EncodeSimpleDrawable);
void* simpleDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<SimpleDrawable>(&OpenVulkano::Vulkan::EncodeSimpleDrawable);
}

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@@ -10,7 +10,7 @@
#include "IRecordable.hpp"
#include "Vulkan/Resources/UniformBuffer.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class VulkanCamera : public ICloseable, public IRecordable
{

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@@ -11,7 +11,7 @@
#include "Scene/Geometry.hpp"
#include "Vulkan/Resources/ManagedResource.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class VulkanGeometry final : public ICloseable
{

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@@ -11,7 +11,7 @@
#include "Scene/Camera.hpp"
#include "Vulkan/Resources/UniformBuffer.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
struct VulkanNode : IRecordable, ICloseable
{

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@@ -10,7 +10,7 @@
#include "Vulkan/Resources/IShaderOwner.hpp"
#include "Scene/Shader/DescriptorInputDescription.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
static_assert(sizeof(vk::DescriptorSetLayoutBinding) == sizeof(DescriptorSetLayoutBinding));

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@@ -11,7 +11,7 @@
#include <vulkan/vulkan.hpp>
#include <vector>
namespace openVulkanoCpp
namespace OpenVulkano
{
namespace Scene
{

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@@ -12,7 +12,7 @@
#include "Vulkan/Resources/ResourceManager.hpp"
#include "Scene/Texture.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
struct VulkanTexture : IRecordable, Image
{

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@@ -12,7 +12,7 @@
#include "Scene/DataFormat.hpp"
#include <algorithm>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void SwapChain::Init(Device* device, vk::SurfaceKHR surface, IVulkanWindow* window)
{

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@@ -12,7 +12,7 @@
#include "Base/UI/IWindow.hpp"
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp
namespace OpenVulkano
{
namespace Vulkan
{

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@@ -16,7 +16,7 @@
#include "Host/ImGuiImplOpenVulkano.hpp"
#endif
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void UiRenderer::Init(Context* context)
{

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@@ -11,7 +11,7 @@
#include "Scene/UI/UI.hpp"
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class Context;

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@@ -9,7 +9,7 @@
#include "Scene/VulkanShader.hpp"
#include "Scene/VulkanCamera.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
void VulkanDrawContext::EncodeShader(Scene::Shader* shader)
{

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@@ -8,7 +8,7 @@
#include "Renderer.hpp"
namespace openVulkanoCpp::Vulkan
namespace OpenVulkano::Vulkan
{
class VulkanDrawContext
{

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@@ -1,7 +1,7 @@
#pragma once
#include <vulkan/vulkan.hpp>
namespace openVulkanoCpp
namespace OpenVulkano
{
namespace Vulkan
{