rework label drawable and text drawable's API
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@@ -15,9 +15,15 @@ namespace OpenVulkano::Scene
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{
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using namespace Math;
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LabelDrawable::LabelDrawable(const LabelDrawableSettings& settings, bool isBillboard)
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LabelDrawable::LabelDrawable(const std::shared_ptr<AtlasData>& atlasData, const LabelDrawableSettings& settings,
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bool isBillboard)
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: Drawable(DrawEncoder::GetDrawEncoder<LabelDrawable>(), DrawPhase::MAIN)
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{
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if (atlasData->glyphs.empty() || !atlasData->texture.size)
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{
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throw std::runtime_error("Can't create label drawable. Either glyphs or texture is empty");
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}
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m_atlasData = atlasData;
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m_isBillboard = isBillboard;
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SetLabelSettings(settings);
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SetupShaders();
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@@ -34,40 +40,19 @@ namespace OpenVulkano::Scene
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m_labelData.arrowLength = settings.arrowLength;
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}
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void LabelDrawable::AddText(TextDrawable* td, const std::string& text)
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void LabelDrawable::AddText(const std::string& text, const TextConfig& config)
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{
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if (!td || text.empty())
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if (text.empty())
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{
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return;
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}
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if (!td->GetShader())
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{
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Logger::RENDER->error("Text drawable shader is null, cannot add text to label drawable\n");
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return;
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}
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TextDrawable& textDrawable = m_texts.emplace_back(td->GetConfig());
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// do not render glyph's background
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TextDrawable& textDrawable = m_texts.emplace_back(m_atlasData, config);
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textDrawable.GetConfig().backgroundColor.a = 0;
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if (m_isBillboard)
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{
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textDrawable.SetShader(GetBillboardTextShader(td->GetShader()));
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}
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else
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{
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textDrawable.SetShader(td->GetShader());
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}
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double lineHeight;
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if (textDrawable.GetFontAtlasGenerator())
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{
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textDrawable.SetFontAtlasGenerator(td->GetFontAtlasGenerator());
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lineHeight = td->GetFontAtlasGenerator()->GetAtlasMetadata().lineHeight;
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}
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else
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{
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textDrawable.SetAtlasData(td->GetAtlasData());
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lineHeight = td->GetAtlasData()->meta.lineHeight;
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}
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textDrawable.SetShader(&m_textShader);
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double lineHeight = m_atlasData->meta.lineHeight;
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textDrawable.GenerateText(text, m_position);
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RecalculateBbox(textDrawable.GetBoundingBox());
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// update position for next text entry
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@@ -163,59 +148,6 @@ namespace OpenVulkano::Scene
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}
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}
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// if we have want our label to be billboard, then we'll create new shader and set it's vertex shader to billboard.vert
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// to avoid modifying input shader
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Shader* LabelDrawable::GetBillboardTextShader(Shader* src)
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{
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auto GetFragmentShaderName = [](const Shader& shaderToCheck) -> std::optional<std::string>
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{
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const auto& shaderPrograms = shaderToCheck.shaderPrograms;
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auto pos = std::find_if(shaderPrograms.begin(), shaderPrograms.end(),
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[](const ShaderProgram& program)
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{ return program.type == ShaderProgramType::FRAGMENT; });
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return pos != shaderPrograms.end() ? std::optional<std::string>(pos->name) : std::nullopt;
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};
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std::optional<std::string> inputFragmentName = GetFragmentShaderName(*src);
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if (!inputFragmentName)
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{
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throw std::runtime_error("Shader doesn't have fragment program");
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}
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bool exists = false;
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int shaderIdx = 0;
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for (; shaderIdx < m_billboardTextShaders.size(); shaderIdx++)
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{
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std::optional<std::string> name = GetFragmentShaderName(m_billboardTextShaders[shaderIdx]);
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if (name.value() == inputFragmentName.value())
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{
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exists = true;
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break;
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}
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}
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if (!exists)
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{
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Shader& shader = m_billboardTextShaders.emplace_back();
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shaderIdx = m_billboardTextShaders.size() - 1;
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shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard");
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shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, inputFragmentName.value());
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shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
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DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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binding.stageFlags = ShaderProgramType::Type::VERTEX;
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DescriptorSetLayoutBinding binding2 = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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binding2.stageFlags = ShaderProgramType::FRAGMENT;
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shader.AddDescriptorSetLayoutBinding(binding2, 3);
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shader.AddDescriptorSetLayoutBinding(binding, 4);
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shader.depthWrite = false;
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shader.depthCompareOp = CompareOp::LESS_OR_EQUAL;
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shader.alphaBlend = true;
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shader.cullMode = CullMode::NONE;
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}
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return &m_billboardTextShaders[shaderIdx];
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}
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void LabelDrawable::SetupShaders()
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{
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DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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@@ -237,6 +169,31 @@ namespace OpenVulkano::Scene
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m_backgroundShader.AddDescriptorSetLayoutBinding(binding, 5);
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m_backgroundShader.cullMode = CullMode::NONE;
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SetShader(&m_backgroundShader);
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FontAtlasType fontAtlasType(static_cast<FontAtlasType::Type>(m_atlasData->meta.atlasType));
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if (!m_isBillboard)
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{
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m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text");
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}
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else
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{
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m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard");
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DescriptorSetLayoutBinding billboardUniformBinding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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billboardUniformBinding.stageFlags = ShaderProgramType::Type::VERTEX;
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m_textShader.AddDescriptorSetLayoutBinding(billboardUniformBinding, 4);
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}
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DescriptorSetLayoutBinding textUniformBinding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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textUniformBinding.stageFlags = ShaderProgramType::FRAGMENT;
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m_textShader.AddDescriptorSetLayoutBinding(textUniformBinding, 3);
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m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT,
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std::string(fontAtlasType.GetDefaultFragmentShader()));
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m_textShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_textShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2);
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m_textShader.alphaBlend = true;
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m_textShader.cullMode = CullMode::NONE;
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m_textShader.depthWrite = false;
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m_textShader.depthCompareOp = CompareOp::LESS_OR_EQUAL;
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}
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void LabelDrawable::SetupBuffers()
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