code refactoring

This commit is contained in:
ohyzha
2024-11-04 22:48:35 +02:00
parent 3d96889778
commit e2df88ca22
7 changed files with 71 additions and 45 deletions

View File

@@ -8,7 +8,9 @@
#include "Scene/Geometry.hpp"
#include "Scene/Shader/Shader.hpp"
#include "Base/Logger.hpp"
#include <magic_enum.hpp>
#include <stdexcept>
#include <cassert>
namespace OpenVulkano::Scene
{
@@ -40,49 +42,58 @@ namespace OpenVulkano::Scene
{
m_mesh->CalculateAABB();
}
if (ray.IntersectAABB(m_mesh->aabb))
auto bboxHit = ray.IntersectAABB(m_mesh->aabb);
if (!bboxHit)
{
if (GetShader()->topology == Topology::TRIANGLE_LIST)
return {};
}
if (GetShader()->topology == Topology::TRIANGLE_LIST)
{
if (m_mesh->indexCount != 0)
{
if (m_mesh->indexCount != 0)
assert(m_mesh->indexCount % 3 == 0 && "Topology is TRIANGLE_LIST but index count is not divisible by 3");
for (int i = 0; i < m_mesh->indexCount; i += 3)
{
for (int i = 0; i < m_mesh->indexCount / 3; i++)
if (m_mesh->indexType == VertexIndexType::UINT16)
{
if (m_mesh->indexType == VertexIndexType::UINT16)
uint16_t* indices = m_mesh->GetIndices16();
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[indices[i]].position,
m_mesh->vertices[indices[i + 1]].position,
m_mesh->vertices[indices[i + 2]].position))
{
uint16_t* indices = m_mesh->GetIndices16();
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[indices[i * 3]].position,
m_mesh->vertices[indices[i * 3 + 1]].position,
m_mesh->vertices[indices[i * 3 + 2]].position))
{
return hit;
}
}
else
{
uint32_t* indices = m_mesh->GetIndices32();
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[indices[i * 3]].position,
m_mesh->vertices[indices[i * 3 + 1]].position,
m_mesh->vertices[indices[i * 3 + 2]].position))
{
return hit;
}
return hit;
}
}
}
else
{
for (int i = 0; i < m_mesh->vertexCount / 3; i++)
else
{
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[i * 3].position,
m_mesh->vertices[i * 3 + 1].position,
m_mesh->vertices[i * 3 + 2].position))
uint32_t* indices = m_mesh->GetIndices32();
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[indices[i]].position,
m_mesh->vertices[indices[i + 1]].position,
m_mesh->vertices[indices[i + 2]].position))
{
return hit;
}
}
}
}
else
{
assert(m_mesh->indexCount % 3 == 0 && "Topology is TRIANGLE_LIST but vertex count is not divisible by 3");
for (int i = 0; i < m_mesh->vertexCount; i += 3)
{
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[i].position,
m_mesh->vertices[i + 1].position,
m_mesh->vertices[i + 2].position))
{
return hit;
}
}
}
}
else
{
Logger::APP->debug("Bbox is hit, but intersection check for topology {} is not implemented", magic_enum::enum_name(GetShader()->topology));
return bboxHit;
}
return {};
}