Add code to allow for depth buffer query (Fixes #18)
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48
openVulkanoCpp/Vulkan/DepthBufferQuery.hpp
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48
openVulkanoCpp/Vulkan/DepthBufferQuery.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Math/Math.hpp"
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#include "Vulkan/Image.hpp"
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namespace OpenVulkano::Vulkan
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{
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class Renderer;
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class DepthBufferQuery final
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{
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Renderer& renderer;
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vk::DeviceMemory memory;
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vk::Buffer bufferDepth;
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float* cpuDepthBuffer = nullptr;
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Math::Vector2f depthQueryCoordinates = { 0.5f, 0.5f };
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bool copyDepthBuffer = true;
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vk::Offset3D GetCopyOffset() const;
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public:
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DepthBufferQuery(Renderer& renderer): renderer(renderer) {}
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~DepthBufferQuery() { if (cpuDepthBuffer != nullptr) Close(); }
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void Init();
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void Close();
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void Encode(vk::CommandBuffer& commandBuffer);
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void Resize(uint32_t width, uint32_t height);
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float GetQueriedValue() const;
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void SetQueryCoordinates(const Math::Vector2f& coords)
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{
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copyDepthBuffer = true;
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depthQueryCoordinates = coords;
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}
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};
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}
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