STL exporting using assimp
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@@ -19,5 +19,6 @@ namespace OpenVulkano::Scene
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static void WriteObjAsZip(Geometry* geometry, const std::string& texturePath, const std::string& zipPath);
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static void WriteAsUSDZ(Geometry* geometry, const std::string& texturePath, const std::string& usdzPath);
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static void WriteAsFBX(Geometry* geometry, const std::string& texturePath, const std::string& fbxPath);
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static void WriteAsSTL(Geometry* geometry, const std::string& filePath, bool binary);
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};
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}
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