tests file for RGB10A2, proper SFINAE condition for integral types
This commit is contained in:
134
tests/Math/RGB10A2.cpp
Normal file
134
tests/Math/RGB10A2.cpp
Normal file
@@ -0,0 +1,134 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include <catch2/catch_all.hpp>
|
||||
|
||||
#include "Math/RGB10A2.hpp"
|
||||
|
||||
using namespace OpenVulkano::Math;
|
||||
|
||||
namespace
|
||||
{
|
||||
bool almostEqual(float a, float b, float epsilon = 0.001f) { return std::fabs(a - b) < epsilon; }
|
||||
}
|
||||
|
||||
TEST_CASE("Default Constructor", "[RGB10A2U]")
|
||||
{
|
||||
RGB10A2U color;
|
||||
REQUIRE(color.value == 0);
|
||||
}
|
||||
|
||||
TEST_CASE("Set Method with Vector3", "[RGB10A2U]")
|
||||
{
|
||||
RGB10A2U color;
|
||||
Vector3<uint32_t> vec3 { 1000, 500, 250 };
|
||||
color.Set(vec3);
|
||||
REQUIRE(color.r == 1000);
|
||||
REQUIRE(color.g == 500);
|
||||
REQUIRE(color.b == 250);
|
||||
REQUIRE(color.a == 3);
|
||||
}
|
||||
|
||||
TEST_CASE("Set Method with Vector4", "[RGB10A2U]")
|
||||
{
|
||||
RGB10A2U color;
|
||||
Vector4<uint32_t> vec4 { 1000, 500, 250, 1 };
|
||||
color.Set(vec4);
|
||||
REQUIRE(color.r == 1000);
|
||||
REQUIRE(color.g == 500);
|
||||
REQUIRE(color.b == 250);
|
||||
REQUIRE(color.a == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("SetNormalized Method with Vector3", "[RGB10A2U]")
|
||||
{
|
||||
RGB10A2U color;
|
||||
Vector3<float> vec3 { 0.5f, 0.25f, 0.125f };
|
||||
color.SetNormalized(vec3);
|
||||
REQUIRE(color.r == int(0.5 * 1023));
|
||||
REQUIRE(color.g == int(0.25 * 1023));
|
||||
REQUIRE(color.b == int(0.125 * 1023));
|
||||
REQUIRE(color.a == 3);
|
||||
}
|
||||
|
||||
TEST_CASE("Equality Operators", "[RGB10A2U]")
|
||||
{
|
||||
RGB10A2U color;
|
||||
RGB10A2U color2 { color };
|
||||
REQUIRE(color == color2);
|
||||
color2.r = 1;
|
||||
REQUIRE(color != color2);
|
||||
}
|
||||
|
||||
TEST_CASE("Conversion to Vector4", "[RGB10A2U]")
|
||||
{
|
||||
RGB10A2U color;
|
||||
color.Set(Vector4<uint32_t> { 1000, 500, 250, 2 });
|
||||
Vector4f vec4 = color;
|
||||
REQUIRE(almostEqual(vec4.x, 1000.0f / 1023.0f));
|
||||
REQUIRE(almostEqual(vec4.y, 500.0f / 1023.0f));
|
||||
REQUIRE(almostEqual(vec4.z, 250.0f / 1023.0f));
|
||||
REQUIRE(almostEqual(vec4.w, 2.0f / 3.0f));
|
||||
}
|
||||
|
||||
TEST_CASE("Default Constructor", "[RGB10A2S]")
|
||||
{
|
||||
RGB10A2S color;
|
||||
REQUIRE(color.value == 0);
|
||||
}
|
||||
|
||||
TEST_CASE("Set Method with Vector3", "[RGB10A2S]")
|
||||
{
|
||||
RGB10A2S color;
|
||||
Vector3<int32_t> vec3 { 1000, 500, 250 };
|
||||
color.Set(vec3);
|
||||
REQUIRE(color.r == -24);
|
||||
REQUIRE(color.g == 500);
|
||||
REQUIRE(color.b == 250);
|
||||
REQUIRE(color.a == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("Set Method with Vector4", "[RGB10A2S]")
|
||||
{
|
||||
RGB10A2S color;
|
||||
Vector4<int32_t> vec4 { 1000, 500, 250, 1 };
|
||||
color.Set(vec4);
|
||||
REQUIRE(color.r == -24); // because it is RGB10A2S
|
||||
REQUIRE(color.g == 500);
|
||||
REQUIRE(color.b == 250);
|
||||
REQUIRE(color.a == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("SetNormalized Method with Vector3", "[RGB10A2S]")
|
||||
{
|
||||
RGB10A2S color;
|
||||
Vector3<float> vec3 { 0.5f, 0.25f, 0.125f };
|
||||
color.SetNormalized(vec3);
|
||||
REQUIRE(color.r == 255); // because it is RGB10A2S
|
||||
REQUIRE(color.g == 127); // because it is RGB10A2S
|
||||
REQUIRE(color.b == 63); // because it is RGB10A2S
|
||||
REQUIRE(color.a == 1); // because it is RGB10A2S
|
||||
}
|
||||
|
||||
TEST_CASE("Equality Operators", "[RGB10A2S]")
|
||||
{
|
||||
RGB10A2S color;
|
||||
RGB10A2S color2 { color };
|
||||
REQUIRE(color == color2);
|
||||
color2.r = 1;
|
||||
REQUIRE(color != color2);
|
||||
}
|
||||
|
||||
TEST_CASE("Conversion to Vector4", "[RGB10A2S]")
|
||||
{
|
||||
RGB10A2S color;
|
||||
color.Set(Vector4<int32_t> { 1000, 500, 250, 2 });
|
||||
Vector4f vec4 = color;
|
||||
REQUIRE(almostEqual(vec4.x, -0.0469667315)); // because the type is Signed. Ugh!
|
||||
REQUIRE(almostEqual(vec4.y, 0.978474)); // because the type is Signed. Ugh!
|
||||
REQUIRE(almostEqual(vec4.z, 0.489237)); // because the type is Signed. Ugh!
|
||||
REQUIRE(almostEqual(vec4.w, -2.0f)); // because the type is Signed. Ugh!
|
||||
}
|
||||
Reference in New Issue
Block a user