Refactor AABB class
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@@ -7,7 +7,10 @@
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#pragma once
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#include "Math/Math.hpp"
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#include "Base/IInitable.hpp"
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#ifdef _MSC_VER
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#undef min
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#undef max
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#endif
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namespace openVulkanoCpp
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{
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@@ -16,30 +19,27 @@ namespace openVulkanoCpp
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/**
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* \brief A class that represents an axis aligned bounding box
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*/
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class AABB final : public virtual IInitable
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class AABB final
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{
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Math::Vector3f min, max;
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Math::Vector3f m_min, m_max;
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public:
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AABB() : min(INFINITY), max(-INFINITY) {}
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AABB() : m_min(INFINITY), m_max(-INFINITY) {}
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~AABB() = default;
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/**
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* \brief Initiates the AABB to min=Inf, max=-Inf
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*/
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void Init() override
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{
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min = Math::Vector3f(INFINITY);
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max = Math::Vector3f(-INFINITY);
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}
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/**
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* \brief Initiates the AABB to a single point (min=max=point)
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* \param point The point that should be used as min and max of the AABB
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*/
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void Init(const Math::Vector3f& point)
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{
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min = max = point;
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m_min = m_max = point;
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}
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void Init(const Math::Vector3f& min, const Math::Vector3f& max)
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{
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m_min = min;
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m_max = max;
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}
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/**
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@@ -48,24 +48,28 @@ namespace openVulkanoCpp
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*/
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void Init(const AABB& other)
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{
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min = other.GetMin();
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max = other.GetMax();
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m_min = other.GetMin();
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m_max = other.GetMax();
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}
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[[nodiscard]] inline const Math::Vector3f& GetMin() const { return min; }
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[[nodiscard]] inline const Math::Vector3f& GetMin() const { return m_min; }
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[[nodiscard]] inline const Math::Vector3f& GetMax() const { return max; }
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[[nodiscard]] inline const Math::Vector3f& GetMax() const { return m_max; }
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[[nodiscard]] inline Math::Vector3f& GetMin() { return m_min; }
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[[nodiscard]] inline Math::Vector3f& GetMax() { return m_max; }
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void Grow(const Math::Vector3f& point)
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{
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min = Math::Utils::min(min, point);
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max = Math::Utils::max(max, point);
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m_min = Math::Utils::min(m_min, point);
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m_max = Math::Utils::max(m_max, point);
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}
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void Grow(const AABB& otherAABB)
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{
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min = Math::Utils::min(min, otherAABB.GetMin());
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max = Math::Utils::max(max, otherAABB.GetMax());
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m_min = Math::Utils::min(m_min, otherAABB.GetMin());
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m_max = Math::Utils::max(m_max, otherAABB.GetMax());
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}
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void Grow(const AABB& otherAABB, Math::Matrix4f transformation)
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@@ -75,12 +79,12 @@ namespace openVulkanoCpp
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[[nodiscard]] Math::Vector3f GetDiagonal() const
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{
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return max - min;
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return m_max - m_min;
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}
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[[nodiscard]] Math::Vector3f GetCenter() const
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{
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return min + (GetDiagonal() * 0.5f);
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return m_min + (GetDiagonal() * 0.5f);
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}
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/**
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@@ -90,7 +94,8 @@ namespace openVulkanoCpp
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*/
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[[nodiscard]] bool IsOverlapping(const AABB& other) const
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{
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return !(other.min.x > max.x || other.max.x < min.x || other.min.y > max.y || other.max.y < min.y || other.min.z > max.z || other.max.z < min.z);
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return !(other.m_min.x > m_max.x || other.m_max.x < m_min.x || other.m_min.y > m_max.y ||
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other.m_max.y < m_min.y || other.m_min.z > m_max.z || other.m_max.z < m_min.z);
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}
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/**
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@@ -98,7 +103,8 @@ namespace openVulkanoCpp
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*/
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void Reset()
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{
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Init();
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m_min = Math::Vector3f(INFINITY);
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m_max = Math::Vector3f(-INFINITY);
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}
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};
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}
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@@ -53,7 +53,7 @@ namespace openVulkanoCpp::Scene
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void Geometry::Init(aiMesh* mesh)
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{
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#ifdef ASSIMP_AVAILABLE
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aabb.Init();
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aabb.Reset();
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Init(mesh->mNumVertices, mesh->mNumFaces * 3); // Reserve the space for the data
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for (unsigned int i = 0; i < mesh->mNumVertices; i++)
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{
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@@ -6,6 +6,7 @@
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#pragma once
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#include "Base/IInitable.hpp"
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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#include "Drawable.hpp"
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@@ -14,8 +14,9 @@ namespace openVulkanoCpp
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{
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namespace Scene
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{
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struct Scene : virtual public IInitable, virtual public ICloseable
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class Scene : virtual public IInitable, virtual public ICloseable
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{
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public:
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Node* root;
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std::vector<Drawable*> shapeList;
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Shader* shader;
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@@ -7,6 +7,8 @@
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#pragma once
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#include "DataFormat.hpp"
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#include <stdexcept>
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#include <vector>
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namespace openVulkanoCpp
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{
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