Switch to more compact TextGlyph vertex format
This commit is contained in:
@@ -12,6 +12,7 @@
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#include "Vulkan/VulkanDrawContext.hpp"
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#include "Vulkan/Scene/VulkanTexture.hpp"
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#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
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#include "Vulkan/Scene/VulkanVertexBuffer.hpp"
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using namespace OpenVulkano::Scene;
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@@ -33,18 +34,12 @@ namespace OpenVulkano::Vulkan
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Scene::UniformBuffer* labelBuffer = labelDrawable->GetLabelBuffer();
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VulkanUniformBuffer* vkBuffer = labelBuffer->GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelBuffer);
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}
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if (!vkBuffer) vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelBuffer);
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vkBuffer->Record(drawContext);
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for (Node* node: labelDrawable->GetNodes())
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{
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if (!node->IsEnabled()) [[unlikely]]
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{
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continue;
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}
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if (!node->IsEnabled()) [[unlikely]] continue;
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drawContext->EncodeNode(node);
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}
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drawContext->commandBuffer.draw(4, 1, 0, 0);
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@@ -54,56 +49,34 @@ namespace OpenVulkano::Vulkan
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{
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for (TextDrawable& entry : labelDrawable->GetTexts())
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{
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Shader* shader = entry.GetShader();
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drawContext->EncodeShader(shader);
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Geometry* mesh = entry.GetGeometry();
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VulkanGeometry* renderGeo = mesh->GetRenderResource();
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if (!renderGeo)
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{
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renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
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}
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renderGeo->RecordBind(drawContext->commandBuffer);
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std::array<Scene::UniformBuffer*, 2> uniforms = { nullptr, nullptr };
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// fragment shader buffer
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uniforms[0] = entry.GetUniformBuffer();
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drawContext->EncodeShader(entry.GetShader());
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VertexBuffer* vbo = entry.GetVertexBuffer();
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VulkanVertexBuffer* renderVbo = vbo->GetRenderResource();
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if (!renderVbo) renderVbo = drawContext->renderer->GetResourceManager().PrepareVertexBuffer(vbo);
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renderVbo->RecordBind(drawContext->commandBuffer);
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if (labelDrawable->IsBillboard())
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{
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// vertex shader buffer
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uniforms[1] = labelDrawable->GetBillboardBuffer();
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VulkanUniformBuffer* vkBuffer = labelDrawable->GetBillboardBuffer()->GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelDrawable->GetBillboardBuffer());
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}
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vkBuffer->Record(drawContext);
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}
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for (Scene::UniformBuffer* buffer : uniforms)
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VulkanTexture* renderTexture = entry.GetTexture()->GetRenderResource();
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if (!renderTexture)
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{
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if (buffer)
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{
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VulkanUniformBuffer* vkBuffer = buffer->GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
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}
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vkBuffer->Record(drawContext);
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}
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}
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if (Texture* texture = entry.GetTexture())
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{
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VulkanTexture* renderTexture = texture->GetRenderResource();
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if (!renderTexture)
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{
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renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(entry.GetTexture());
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}
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renderTexture->Record(drawContext);
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renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(entry.GetTexture());
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}
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renderTexture->Record(drawContext);
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for (Node* node: labelDrawable->GetNodes())
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{
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if (!node->IsEnabled()) [[unlikely]]
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{
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continue;
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}
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if (!node->IsEnabled()) [[unlikely]] continue;
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drawContext->EncodeNode(node);
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renderGeo->RecordDraw(drawContext->commandBuffer);
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drawContext->commandBuffer.draw(4, entry.GetSymbolCount(), 0, 0);
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}
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}
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}
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@@ -5,49 +5,36 @@
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*/
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#include "Scene/TextDrawable.hpp"
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#include "VulkanGeometry.hpp"
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#include "VulkanNode.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
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#include "Vulkan/Scene/VulkanVertexBuffer.hpp"
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#include "VulkanTexture.hpp"
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using namespace OpenVulkano::Scene;
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namespace OpenVulkano::Vulkan
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{
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void EncodeTextDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
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void EncodeTextDrawable(Drawable* instance, VulkanDrawContext* drawContext)
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{
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TextDrawable* drawable = static_cast<TextDrawable*>(instance);
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Geometry* mesh = drawable->GetGeometry();
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VulkanGeometry* renderGeo = mesh->GetRenderResource();
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if (!renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
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renderGeo->RecordBind(drawContext->commandBuffer);
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VertexBuffer* vbo = drawable->GetVertexBuffer();
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VulkanVertexBuffer* renderVbo = vbo->GetRenderResource();
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if (!renderVbo) renderVbo = drawContext->renderer->GetResourceManager().PrepareVertexBuffer(vbo);
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renderVbo->RecordBind(drawContext->commandBuffer);
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if (drawable->GetUniformBuffer())
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VulkanTexture* renderTexture = drawable->GetTexture()->GetRenderResource();
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if (!renderTexture)
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{
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VulkanUniformBuffer* vkBuffer = drawable->GetUniformBuffer()->GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(drawable->GetUniformBuffer());
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}
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vkBuffer->Record(drawContext);
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}
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if (Texture* texture = drawable->GetTexture())
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{
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VulkanTexture* renderTexture = texture->GetRenderResource();
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if (!renderTexture)
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{
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renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(drawable->GetTexture());
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}
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renderTexture->Record(drawContext);
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renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(drawable->GetTexture());
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}
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renderTexture->Record(drawContext);
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for(Node* node : instance->GetNodes())
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{
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if (!node->IsEnabled()) [[unlikely]] continue;
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drawContext->EncodeNode(node);
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renderGeo->RecordDraw(drawContext->commandBuffer);
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drawContext->commandBuffer.draw(4, drawable->GetSymbolCount(), 0, 0);
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}
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}
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}
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