Switch to more compact TextGlyph vertex format

This commit is contained in:
Georg Hagen
2025-01-05 00:02:01 +01:00
parent 47a904f572
commit e9a1c629d9
13 changed files with 249 additions and 248 deletions

View File

@@ -12,6 +12,7 @@
#include "Vulkan/VulkanDrawContext.hpp"
#include "Vulkan/Scene/VulkanTexture.hpp"
#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
#include "Vulkan/Scene/VulkanVertexBuffer.hpp"
using namespace OpenVulkano::Scene;
@@ -33,18 +34,12 @@ namespace OpenVulkano::Vulkan
Scene::UniformBuffer* labelBuffer = labelDrawable->GetLabelBuffer();
VulkanUniformBuffer* vkBuffer = labelBuffer->GetRenderResource();
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelBuffer);
}
if (!vkBuffer) vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelBuffer);
vkBuffer->Record(drawContext);
for (Node* node: labelDrawable->GetNodes())
{
if (!node->IsEnabled()) [[unlikely]]
{
continue;
}
if (!node->IsEnabled()) [[unlikely]] continue;
drawContext->EncodeNode(node);
}
drawContext->commandBuffer.draw(4, 1, 0, 0);
@@ -54,56 +49,34 @@ namespace OpenVulkano::Vulkan
{
for (TextDrawable& entry : labelDrawable->GetTexts())
{
Shader* shader = entry.GetShader();
drawContext->EncodeShader(shader);
Geometry* mesh = entry.GetGeometry();
VulkanGeometry* renderGeo = mesh->GetRenderResource();
if (!renderGeo)
{
renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
}
renderGeo->RecordBind(drawContext->commandBuffer);
std::array<Scene::UniformBuffer*, 2> uniforms = { nullptr, nullptr };
// fragment shader buffer
uniforms[0] = entry.GetUniformBuffer();
drawContext->EncodeShader(entry.GetShader());
VertexBuffer* vbo = entry.GetVertexBuffer();
VulkanVertexBuffer* renderVbo = vbo->GetRenderResource();
if (!renderVbo) renderVbo = drawContext->renderer->GetResourceManager().PrepareVertexBuffer(vbo);
renderVbo->RecordBind(drawContext->commandBuffer);
if (labelDrawable->IsBillboard())
{
// vertex shader buffer
uniforms[1] = labelDrawable->GetBillboardBuffer();
VulkanUniformBuffer* vkBuffer = labelDrawable->GetBillboardBuffer()->GetRenderResource();
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelDrawable->GetBillboardBuffer());
}
vkBuffer->Record(drawContext);
}
for (Scene::UniformBuffer* buffer : uniforms)
VulkanTexture* renderTexture = entry.GetTexture()->GetRenderResource();
if (!renderTexture)
{
if (buffer)
{
VulkanUniformBuffer* vkBuffer = buffer->GetRenderResource();
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
}
vkBuffer->Record(drawContext);
}
}
if (Texture* texture = entry.GetTexture())
{
VulkanTexture* renderTexture = texture->GetRenderResource();
if (!renderTexture)
{
renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(entry.GetTexture());
}
renderTexture->Record(drawContext);
renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(entry.GetTexture());
}
renderTexture->Record(drawContext);
for (Node* node: labelDrawable->GetNodes())
{
if (!node->IsEnabled()) [[unlikely]]
{
continue;
}
if (!node->IsEnabled()) [[unlikely]] continue;
drawContext->EncodeNode(node);
renderGeo->RecordDraw(drawContext->commandBuffer);
drawContext->commandBuffer.draw(4, entry.GetSymbolCount(), 0, 0);
}
}
}

View File

@@ -5,49 +5,36 @@
*/
#include "Scene/TextDrawable.hpp"
#include "VulkanGeometry.hpp"
#include "VulkanNode.hpp"
#include "Vulkan/VulkanDrawContext.hpp"
#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
#include "Vulkan/Scene/VulkanVertexBuffer.hpp"
#include "VulkanTexture.hpp"
using namespace OpenVulkano::Scene;
namespace OpenVulkano::Vulkan
{
void EncodeTextDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
void EncodeTextDrawable(Drawable* instance, VulkanDrawContext* drawContext)
{
TextDrawable* drawable = static_cast<TextDrawable*>(instance);
Geometry* mesh = drawable->GetGeometry();
VulkanGeometry* renderGeo = mesh->GetRenderResource();
if (!renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
renderGeo->RecordBind(drawContext->commandBuffer);
VertexBuffer* vbo = drawable->GetVertexBuffer();
VulkanVertexBuffer* renderVbo = vbo->GetRenderResource();
if (!renderVbo) renderVbo = drawContext->renderer->GetResourceManager().PrepareVertexBuffer(vbo);
renderVbo->RecordBind(drawContext->commandBuffer);
if (drawable->GetUniformBuffer())
VulkanTexture* renderTexture = drawable->GetTexture()->GetRenderResource();
if (!renderTexture)
{
VulkanUniformBuffer* vkBuffer = drawable->GetUniformBuffer()->GetRenderResource();
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(drawable->GetUniformBuffer());
}
vkBuffer->Record(drawContext);
}
if (Texture* texture = drawable->GetTexture())
{
VulkanTexture* renderTexture = texture->GetRenderResource();
if (!renderTexture)
{
renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(drawable->GetTexture());
}
renderTexture->Record(drawContext);
renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(drawable->GetTexture());
}
renderTexture->Record(drawContext);
for(Node* node : instance->GetNodes())
{
if (!node->IsEnabled()) [[unlikely]] continue;
drawContext->EncodeNode(node);
renderGeo->RecordDraw(drawContext->commandBuffer);
drawContext->commandBuffer.draw(4, drawable->GetSymbolCount(), 0, 0);
}
}
}