Start refactoring shader system

This commit is contained in:
2021-01-14 16:01:11 +01:00
parent 43a41e5e58
commit eec33c30dc
4 changed files with 165 additions and 55 deletions

View File

@@ -50,7 +50,8 @@ public:
cam.Init(70, 16, 9, 0.1f, 100);
scene.SetCamera(&cam);
cam.SetMatrix(Utils::translate(Matrix4f(1), Vector3f_SIMD(0,0,-10)));
shader.Init("Shader/basic", "Shader/basic");
shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/basic");
shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic");
drawablesPool.resize(GEOS);
for(int i = 0; i < GEOS; i++)
{