Start refactoring shader system

This commit is contained in:
2021-01-14 16:01:11 +01:00
parent 43a41e5e58
commit eec33c30dc
4 changed files with 165 additions and 55 deletions

View File

@@ -12,40 +12,28 @@
namespace openVulkanoCpp::Vulkan
{
namespace
{
constexpr vk::PrimitiveTopology ToVkTopology(Scene::Topology topology)
{
switch (topology)
{
case Scene::Topology::PointList: return vk::PrimitiveTopology::ePointList;
case Scene::Topology::LineList: return vk::PrimitiveTopology::eLineList;
case Scene::Topology::LineStripe: return vk::PrimitiveTopology::eLineStrip;
case Scene::Topology::TriangleList: return vk::PrimitiveTopology::eTriangleList;
case Scene::Topology::TriangleStripe: return vk::PrimitiveTopology::eTriangleStrip;
default: throw std::runtime_error("Unknown topology!");
}
}
}
void VulkanShader::Init(Context* context, Scene::Shader* shader, IShaderOwner* owner)
{
this->device = context->device->device;
this->shader = shader;
this->owner = owner;
this->context = context;
shaderModuleVertex = context->device->CreateShaderModule(shader->vertexShaderName + ".vert.spv");
shaderModuleFragment = context->device->CreateShaderModule(shader->fragmentShaderName + ".frag.spv");
shaderModules.reserve(shader->shaderPrograms.size());
shaderStageCreateInfo.resize(shader->shaderPrograms.size());
int i = 0;
for(const auto& shaderProgram : shader->shaderPrograms)
{
const auto shaderModule = context->device->CreateShaderModule(shaderProgram.GetShaderNameVulkan());
shaderModules.push_back(shaderModule);
shaderStageCreateInfo[i] = {{}, static_cast<vk::ShaderStageFlagBits>(static_cast<uint32_t>(shaderProgram.type)), shaderModule, "main"};
i++;
}
BuildPipeline();
}
void VulkanShader::BuildPipeline()
{
std::vector<vk::PipelineShaderStageCreateInfo> shaderStageCreateInfos(2);
shaderStageCreateInfos[0] = { {}, vk::ShaderStageFlagBits::eVertex, shaderModuleVertex, "main" };
shaderStageCreateInfos[1] = { {}, vk::ShaderStageFlagBits::eFragment, shaderModuleFragment, "main" };
auto vertexBindDesc = vk::VertexInputBindingDescription(0, sizeof(Vertex), vk::VertexInputRate::eVertex);
vk::VertexInputBindingDescription vertexBindDesc(0, sizeof(Vertex), vk::VertexInputRate::eVertex);
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions;
attributeDescriptions.emplace_back(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position));
attributeDescriptions.emplace_back(1, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, normal));
@@ -57,7 +45,7 @@ namespace openVulkanoCpp::Vulkan
vk::PipelineViewportStateCreateInfo viewportStateCreateInfo = { {}, 1, &context->swapChain.GetFullscreenViewport(), 1, &context->swapChain.GetFullscreenScissor() };
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo = { {}, 1, &vertexBindDesc,
static_cast<uint32_t>(attributeDescriptions.size()), attributeDescriptions.data() };
vk::PipelineInputAssemblyStateCreateInfo inputAssembly = { {}, ToVkTopology(shader->topology), 0 };
vk::PipelineInputAssemblyStateCreateInfo inputAssembly = { {}, static_cast<vk::PrimitiveTopology>(shader->topology), 0 };
vk::PipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.cullMode = vk::CullModeFlagBits::eBack;
vk::PipelineMultisampleStateCreateInfo msaa = {};
@@ -71,7 +59,7 @@ namespace openVulkanoCpp::Vulkan
vk::GraphicsPipelineCreateInfo pipelineCreateInfo = { {}, static_cast<uint32_t>(shaderStageCreateInfos.size()), shaderStageCreateInfos.data(), &pipelineVertexInputStateCreateInfo, &inputAssembly,
vk::GraphicsPipelineCreateInfo pipelineCreateInfo = { {}, static_cast<uint32_t>(shaderStageCreateInfo.size()), shaderStageCreateInfo.data(), &pipelineVertexInputStateCreateInfo, &inputAssembly,
nullptr, &viewportStateCreateInfo, &rasterizer, &msaa, &depth, &colorInfo, nullptr, context->pipeline.pipelineLayout, context->swapChainRenderPass.renderPass };
pipeline = this->device.createGraphicsPipeline({}, pipelineCreateInfo).value;
}
@@ -92,7 +80,9 @@ namespace openVulkanoCpp::Vulkan
owner->RemoveShader(this);
shader = nullptr;
device.destroyPipeline(pipeline);
device.destroyShaderModule(shaderModuleVertex);
device.destroyShaderModule(shaderModuleFragment);
for(auto& shaderModule : shaderModules)
{
device.destroyShaderModule(shaderModule);
}
}
}