Using Scene::Ui::PerformanceInfo properly
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@@ -15,7 +15,7 @@
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#include "Scene/Camera.hpp"
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#include "Scene/SimpleAnimationController.hpp"
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#include "Scene/SequenceAnimationController.hpp"
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#include "Scene/UI/PerformanceOverlayUiElement.hpp"
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#include "Scene/UI/PerformanceInfo.hpp"
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Base/EngineConfiguration.hpp"
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@@ -47,7 +47,8 @@ namespace OpenVulkano
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SceneElement m_whiteBox;
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SceneElement m_redBox;
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Scene::UI::PerformanceOverlayUiElement m_ui;
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Scene::UI::SimpleUi m_ui;
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std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo;
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void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale)
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{
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@@ -99,6 +100,8 @@ namespace OpenVulkano
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m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
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m_sequenceAnimationController.SetAnimationPoseResetTime(10);
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std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo = std::make_shared<Scene::UI::PerformanceInfo>();
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m_ui.AddElement(m_perfInfo);
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GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
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}
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