Using Scene::Ui::PerformanceInfo properly

This commit is contained in:
Vladyslav Baranovskyi
2024-06-11 18:46:15 +03:00
parent f6299b054f
commit efd271e560
2 changed files with 11 additions and 4 deletions

View File

@@ -15,7 +15,7 @@
#include "Scene/Camera.hpp"
#include "Scene/SimpleAnimationController.hpp"
#include "Scene/SequenceAnimationController.hpp"
#include "Scene/UI/PerformanceOverlayUiElement.hpp"
#include "Scene/UI/PerformanceInfo.hpp"
#include "Input/InputManager.hpp"
#include "Host/GraphicsAppManager.hpp"
#include "Base/EngineConfiguration.hpp"
@@ -47,7 +47,8 @@ namespace OpenVulkano
SceneElement m_whiteBox;
SceneElement m_redBox;
Scene::UI::PerformanceOverlayUiElement m_ui;
Scene::UI::SimpleUi m_ui;
std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo;
void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale)
{
@@ -99,6 +100,8 @@ namespace OpenVulkano
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
m_sequenceAnimationController.SetAnimationPoseResetTime(10);
std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo = std::make_shared<Scene::UI::PerformanceInfo>();
m_ui.AddElement(m_perfInfo);
GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
}