disable usage of multiple threads for rendering since it's broken now
This commit is contained in:
@@ -51,7 +51,7 @@ namespace OpenVulkano
|
||||
void Init() override
|
||||
{
|
||||
auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
|
||||
engineConfig->SetNumThreads(4);
|
||||
//engineConfig->SetNumThreads(4);
|
||||
engineConfig->SetPreferFramebufferFormatSRGB(false);
|
||||
|
||||
std::srand(1); // Fix seed for random numbers
|
||||
|
||||
Reference in New Issue
Block a user