disable usage of multiple threads for rendering since it's broken now
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@@ -47,7 +47,6 @@ namespace OpenVulkano
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void Init() override
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{
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auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
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engineConfig->SetNumThreads(4);
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engineConfig->SetPreferFramebufferFormatSRGB(false);
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std::srand(1); // Fix seed for random numbers
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