Cleanup duplicated text shader
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@@ -22,11 +22,13 @@ namespace OpenVulkano::Scene
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{
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namespace
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{
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Shader MakeDefaultShader(const std::string& vertexShader, const std::string& fragmentShader)
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constexpr uint32_t MISSING_GLYPH_SYMBOL = '?';
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Shader MakeDefaultShader(FontAtlasType type)
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{
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Shader shader;
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shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/" + vertexShader);
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shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/" + fragmentShader);
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shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/text");
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shader.AddShaderProgram(ShaderProgramType::FRAGMENT, std::string(type.GetDefaultFragmentShader()));
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shader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
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shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
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DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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@@ -38,9 +40,9 @@ namespace OpenVulkano::Scene
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}
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}
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Shader TextDrawable::DEFAULT_SHADER_BITMAP = MakeDefaultShader("text", "text");
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Shader TextDrawable::DEFAULT_SHADER_SDF = MakeDefaultShader("sdfText", "sdfText");
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Shader TextDrawable::DEFAULT_SHADER_MSDF = MakeDefaultShader("sdfText", "msdfText");
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Shader TextDrawable::DEFAULT_SHADER_BITMAP = MakeDefaultShader(FontAtlasType::BITMAP);
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Shader TextDrawable::DEFAULT_SHADER_SDF = MakeDefaultShader(FontAtlasType::SDF);
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Shader TextDrawable::DEFAULT_SHADER_MSDF = MakeDefaultShader(FontAtlasType::MSDF);
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TextDrawable::TextDrawable(const TextConfig& config) : m_cfg(config)
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{
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