build fixes
This commit is contained in:
@@ -80,9 +80,18 @@ if (WIN32)
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endif ()
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endif ()
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SetupVulkan(openVulkanoCpp)
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SetupVulkan(openVulkanoCpp)
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set(BASH_EXECUTABLE "" CACHE FILEPATH "Path to bash executable")
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if ("${BASH_EXECUTABLE}" STREQUAL "")
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find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
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set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
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endif()
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set(ROOT_FOLDER ${CMAKE_CURRENT_SOURCE_DIR})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
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execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Scripts)
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SetShaderDependency(openVulkanoCpp
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SetShaderDependency(openVulkanoCpp
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${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
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${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
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${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
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${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
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if (NOT ANDROID AND NOT IOS)
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if (NOT ANDROID AND NOT IOS)
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target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)
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target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)
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@@ -1,7 +1,14 @@
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#!/bin/bash
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#!/bin/bash
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GENERATED_DATA_PATH="../openVulkanoCpp/GeneratedShaderData"
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SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
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SHADER_PATH="../openVulkanoCpp/Shader"
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GENERATED_DATA_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/GeneratedShaderData"
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SHADER_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/Shader"
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if [[ "$OSTYPE" == "msys" || "$OSTYPE" == "cygwin" ]]; then
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SCRIPT_DIR=$(cygpath -w "$SCRIPT_DIR")
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GENERATED_DATA_PATH=$(cygpath -w "$GENERATED_DATA_PATH")
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SHADER_PATH=$(cygpath -w "$SHADER_PATH")
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fi
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check_return_code() {
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check_return_code() {
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# return code of last executed command
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# return code of last executed command
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@@ -11,41 +18,54 @@ check_return_code() {
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fi
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fi
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}
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}
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generate_general_shader_header() {
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rm -f $GENERATED_DATA_PATH/GeneratedShaderData.h
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touch $GENERATED_DATA_PATH/GeneratedShaderData.h
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}
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rm -f *.spv
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rm -f *.spv
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rm -f $GENERATED_DATA_PATH/*.h $GENERATED_DATA_PATH/*.c
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rm "$GENERATED_DATA_PATH"/*
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touch "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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generate_general_shader_header
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echo "// Auto generated file" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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echo "// Auto generated file" >> $GENERATED_DATA_PATH/GeneratedShaderData.h
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echo -e "#ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED\n" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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sed -i "$ a #ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED\n" $GENERATED_DATA_PATH/GeneratedShaderData.h
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echo -e "extern \"C\" {\n" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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sed -i "$ a extern \"C\" {" $GENERATED_DATA_PATH/GeneratedShaderData.h
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# put data from all files with same name into single file
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# put data from all files with same name into single file
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unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq -d))
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unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq))
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entriesCount="\nconst unsigned int entriesCount[] = {"
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entries="const TFileTableEntry* entries[] = {"
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len=${#unique_file_names[@]}
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i=0
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for unique_name in ${unique_file_names[@]} ; do
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for unique_name in ${unique_file_names[@]} ; do
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same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*")
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same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*")
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for same_file in ${same_files[@]} ; do
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for same_file in ${same_files[@]} ; do
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filename_with_ext_no_path=$(basename -- "$same_file")
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filename_with_ext_no_path=$(basename -- "$same_file")
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glslang -V $same_file -o $filename_with_ext_no_path.spv
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glslangValidator -V $same_file -o $filename_with_ext_no_path.spv
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check_return_code
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check_return_code
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done
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done
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bin2c -t -d $GENERATED_DATA_PATH/$unique_name.h -o $GENERATED_DATA_PATH/$unique_name.c *.spv
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bin2c -t -d "$GENERATED_DATA_PATH"/$unique_name.h -o "$GENERATED_DATA_PATH"/$unique_name.c *.spv
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check_return_code
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check_return_code
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sed -i "$ a #include \"${unique_name}.h\"" $GENERATED_DATA_PATH/GeneratedShaderData.h
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sed -i "$ a #include \"${unique_name}.h\"" "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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rm *.spv
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rm *.spv
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filename_no_ext_first_upper="${unique_name^}"
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filename_no_ext_first_upper="${unique_name^}"
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sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$unique_name.h
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entriesCount+="fileTable${filename_no_ext_first_upper}Size"
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sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$unique_name.h
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entries+="fileTable${filename_no_ext_first_upper}"
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if [ $i -ne $((len-1)) ]; then
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entriesCount+=",\n\t\t"
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entries+=",\n\t\t"
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fi
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sed -i "3s/.*/#include \"${unique_name}.h\"/" "$GENERATED_DATA_PATH"/$unique_name.c
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sed -i 's/char \*entryName/const char *entryName/' "$GENERATED_DATA_PATH"/$unique_name.h
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sed -i 's/const char \*data/const unsigned char *data/' "$GENERATED_DATA_PATH"/$unique_name.h
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# avoid ODR violation
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# avoid ODR violation
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sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" $GENERATED_DATA_PATH/$unique_name.h $GENERATED_DATA_PATH/$unique_name.c
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sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" "$GENERATED_DATA_PATH"/$unique_name.h $GENERATED_DATA_PATH/$unique_name.c
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sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" $GENERATED_DATA_PATH/$unique_name.h
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sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" "$GENERATED_DATA_PATH"/$unique_name.h
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sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$unique_name.h
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sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" "$GENERATED_DATA_PATH"/$unique_name.h
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((i++))
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done
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done
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sed -i "$ a }\n#endif \/*GeneratedShaderData_H_INCLUDED*\/" $GENERATED_DATA_PATH/GeneratedShaderData.h
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entriesCount+=" };"
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entries+=" };"
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echo -e $entriesCount >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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echo -e $entries >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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echo -e "}\n#endif /*GeneratedShaderData_H_INCLUDED*/" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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@@ -7,7 +7,8 @@ function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER)
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list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$")
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list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$")
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foreach(SHADER_FILE ${SHADER_SRC_FILES})
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foreach(SHADER_FILE ${SHADER_SRC_FILES})
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get_filename_component(FILENAME ${SHADER_FILE} NAME_WLE)
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get_filename_component(FILENAME ${SHADER_FILE} NAME_WLE)
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if (NOT ${FILENAME} IN_LIST OUTPUT_HEADERS)
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if (NOT ${FILENAME} IN_LIST PROCESSED_FILES)
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list(APPEND PROCESSED_FILES ${FILENAME})
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list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${FILENAME}.h)
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list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${FILENAME}.h)
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list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${FILENAME}.c)
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list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${FILENAME}.c)
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endif()
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endif()
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@@ -15,7 +16,7 @@ function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER)
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake
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COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake
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DEPENDS ${SHADER_SRC_FILES}
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DEPENDS ${SHADER_SRC_FILES}
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COMMENT "Recompiling shaders")
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COMMENT "Recompiling shaders")
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add_custom_target(RecompileShaders ALL
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add_custom_target(RecompileShaders ALL
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@@ -1,4 +0,0 @@
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execute_process(COMMAND bash -c "${ROOT_FOLDER}/Scripts/CompileShaders.sh" RESULT_VARIABLE res_var)
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if(NOT "${res_var}" STREQUAL "0")
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message(FATAL_ERROR "Failed to recompile shaders")
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endif()
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4
cmake/TryCompileShaders.cmake.in
Normal file
4
cmake/TryCompileShaders.cmake.in
Normal file
@@ -0,0 +1,4 @@
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execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh WORKING_DIRECTORY "@ROOT_FOLDER@/Scripts" RESULT_VARIABLE res_var)
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if(NOT "${res_var}" STREQUAL "0")
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message(FATAL_ERROR "Failed to recompile shaders")
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endif()
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@@ -5,6 +5,7 @@
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*/
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*/
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#include "ShaderRegistry.hpp"
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#include "ShaderRegistry.hpp"
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#include <cassert>
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extern "C"
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extern "C"
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{
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{
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@@ -21,9 +22,12 @@ namespace OpenVulkano
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ShaderRegistry::ShaderRegistry()
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ShaderRegistry::ShaderRegistry()
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{
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{
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableBackground), fileTableBackgroundSize);
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assert(std::size(entriesCount) == std::size(entries));
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableBasic), fileTableBasicSize);
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const unsigned int sz = std::size(entriesCount);
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableGrid), fileTableGridSize);
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for (unsigned int i = 0; i < sz; i++)
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{
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(entries[i]), entriesCount[i]);
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}
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}
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}
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void ShaderRegistry::RegisterShaderTable(const ShaderTableEntry* table, uint32_t size)
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void ShaderRegistry::RegisterShaderTable(const ShaderTableEntry* table, uint32_t size)
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