Add basic map camera controller
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40
openVulkanoCpp/Controller/MapCameraController.cpp
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40
openVulkanoCpp/Controller/MapCameraController.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "MapCameraController.hpp"
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#include "Input/InputManager.hpp"
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#include "Scene/Camera.hpp"
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namespace OpenVulkano
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{
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MapCameraController::MapCameraController(Scene::Camera* camera) : CameraController(camera)
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{
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auto input = Input::InputManager::GetInstance();
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m_actionUp = input->GetAction("map_up");
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m_actionSide = input->GetAction("map_side");
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}
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void MapCameraController::Tick()
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{
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if (!GetCamera()) return;
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auto input = Input::InputManager::GetInstance();
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Math::Vector3f_SIMD vec = m_dirUp * input->GetAxis(m_actionUp) + m_dirSide * input->GetAxis(m_actionSide);
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vec /= GetCamera()->GetZoom();
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vec /= GetCamera()->GetContentScaleFactor();
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GetCamera()->SetMatrix(Math::Utils::translate(vec) * GetCamera()->GetMatrix());
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}
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void MapCameraController::SetDefaultKeybindings()
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{
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m_actionUp->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
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m_actionUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y);
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m_actionUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
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m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
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m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_X);
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m_actionSide->BindKey(Input::InputKey::Mouse::AXIS_X);
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}
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}
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