Add some shaders

This commit is contained in:
2021-10-12 00:54:11 +02:00
parent 6e11aa9546
commit fe12fe649d
5 changed files with 1196 additions and 4 deletions

View File

@@ -0,0 +1,39 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(std140, push_constant) uniform CameraData
{
mat4 viewProjection;
mat4 view;
mat4 projection;
vec4 camPos;
float nearPlane;
float farPlane;
float width;
float height;
float fov;
float aspect;
} cam;
// Grid position are in clipped space
vec4 gridPlane[4] = vec4[] (
vec4(1, 1, 0, 1), vec4(-1, 1, 0, 1), vec4(1, -1, 0, 1), vec4(-1, -1, 0, 1)
);
float realFov = 53;
float realAspect = 1.33333333;
void main() {
float virtualAspect = cam.width / cam.height;
vec4 position = gridPlane[gl_VertexIndex];
// Calculate the scaling factors for width and height
float scaleX = tan(radians(cam.fov * 0.5)) / tan(radians(realFov * 0.5));
float scaleY = virtualAspect / realAspect * scaleX;
// Scale the quad's position
position.xy *= vec2(scaleX, scaleY);
// Pass the transformed position to the fragment shader
gl_Position = position;
}