Remove VS project files

This commit is contained in:
2020-05-27 01:11:11 +02:00
parent c0a234ab06
commit fe57c332a7
4 changed files with 0 additions and 231 deletions

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@@ -1,183 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{D546A70B-536A-487A-91E1-1CD4563A0104}</ProjectGuid>
<RootNamespace>openVulkanoCpp</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(VULKAN_SDK)\Include;$(SolutionDir)\external\spdlog\include;C:\Program Files\Assimp\include</AdditionalIncludeDirectories>
<ConformanceMode>true</ConformanceMode>
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);DEBUG</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>vulkan-1.lib;assimp-vc140-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VULKAN_SDK)\Lib;C:\Program Files\Assimp\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
<PostBuildEvent>
<Command>call "$(ProjectDir)Shader\CompileShaders.bat"
xcopy /y "$(ProjectDir)Shader\*.spv" "$(OutDir)\Shader\"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(VULKAN_SDK)\Include;$(SolutionDir)\external\spdlog\include;C:\Program Files\Assimp\include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>vulkan-1.lib;assimp-vc140-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VULKAN_SDK)\Lib;C:\Program Files\Assimp\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
<PostBuildEvent>
<Command>call "$(ProjectDir)Shader\CompileShaders.bat"
xcopy /y "$(ProjectDir)Shader\*.spv" "$(OutDir)\Shader\"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Shader\basic.frag" />
<None Include="Shader\basic.frag.spv" />
<None Include="Shader\basic.vert" />
<None Include="Shader\basic.vert.spv" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Base\Logger.cpp" />
<ClCompile Include="Host\GLFW\InputProviderGLFW.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Scene\Drawable.cpp" />
<ClCompile Include="Scene\Node.cpp" />
<ClCompile Include="Vulkan\FrameBuffer.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Base\EngineConstants.hpp" />
<ClInclude Include="Base\Event.hpp" />
<ClInclude Include="Base\ICloseable.hpp" />
<ClInclude Include="Base\IGraphicsApp.hpp" />
<ClInclude Include="Base\IGraphicsAppManager.hpp" />
<ClInclude Include="Base\IInitable.hpp" />
<ClInclude Include="Base\IPlatform.hpp" />
<ClInclude Include="Base\Logger.hpp" />
<ClInclude Include="Base\PlatformEnums.hpp" />
<ClInclude Include="Base\ITickable.hpp" />
<ClInclude Include="Base\Timer.hpp" />
<ClInclude Include="Base\UI\BaseWindow.hpp" />
<ClInclude Include="Base\UI\IWindow.hpp" />
<ClInclude Include="Base\Render\IRenderer.hpp" />
<ClInclude Include="Base\Utils.hpp" />
<ClInclude Include="Data\ReadOnlyAtomicArrayQueue.hpp" />
<ClInclude Include="Base\EngineConfiguration.hpp" />
<ClInclude Include="Host\GLFW\InputDeviceGLFW.hpp" />
<ClInclude Include="Host\GLFW\InputMappingGLFW.hpp" />
<ClInclude Include="Host\GLFW\InputProviderGLFW.hpp" />
<ClInclude Include="Host\GLFW\PlatformGLFW.hpp" />
<ClInclude Include="Input\InputDevice.hpp" />
<ClInclude Include="Input\InputDeviceController.hpp" />
<ClInclude Include="Input\InputDeviceKeyboard.hpp" />
<ClInclude Include="Input\InputDeviceMouse.hpp" />
<ClInclude Include="Input\InputDeviceType.hpp" />
<ClInclude Include="Input\InputKey.hpp" />
<ClInclude Include="Input\InputManager.hpp" />
<ClInclude Include="Scene\AABB.hpp" />
<ClInclude Include="Scene\Drawable.hpp" />
<ClInclude Include="Scene\Material.hpp" />
<ClInclude Include="Scene\Geometry.hpp" />
<ClInclude Include="Scene\Scene.hpp" />
<ClInclude Include="Scene\Shader.hpp" />
<ClInclude Include="Scene\Vertex.hpp" />
<ClInclude Include="Host\GraphicsAppManager.hpp" />
<ClInclude Include="Host\PlatformProducer.hpp" />
<ClInclude Include="Host\GLFW\WindowGLFW.hpp" />
<ClInclude Include="Vulkan\Buffer.hpp" />
<ClInclude Include="Vulkan\CommandHelper.hpp" />
<ClInclude Include="Vulkan\Context.hpp" />
<ClInclude Include="Vulkan\Debuging\ValidationLayer.hpp" />
<ClInclude Include="Vulkan\Device.hpp" />
<ClInclude Include="Vulkan\DeviceManager.hpp" />
<ClInclude Include="Vulkan\FrameBuffer.hpp" />
<ClInclude Include="Vulkan\Image.hpp" />
<ClInclude Include="Scene\Camera.hpp" />
<ClInclude Include="Scene\Node.hpp" />
<ClInclude Include="Vulkan\Pipeline.hpp" />
<ClInclude Include="Vulkan\Renderer.hpp" />
<ClInclude Include="Vulkan\RenderPass.hpp" />
<ClInclude Include="Vulkan\Resources\ManagedResource.hpp" />
<ClInclude Include="Vulkan\Resources\ResourceManager.hpp" />
<ClInclude Include="Vulkan\Resources\IShaderOwner.hpp" />
<ClInclude Include="Vulkan\Resources\UniformBuffer.hpp" />
<ClInclude Include="Vulkan\Scene\IRecordable.hpp" />
<ClInclude Include="Vulkan\Scene\VulkanGeometry.hpp" />
<ClInclude Include="Vulkan\Scene\VulkanNode.hpp" />
<ClInclude Include="Vulkan\Scene\VulkanShader.hpp" />
<ClInclude Include="Vulkan\SwapChain.hpp" />
<ClInclude Include="Vulkan\VulkanUtils.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\packages\glm.0.9.9.500\build\native\glm.targets" Condition="Exists('..\packages\glm.0.9.9.500\build\native\glm.targets')" />
<Import Project="..\packages\glfw.3.3.0.1\build\native\glfw.targets" Condition="Exists('..\packages\glfw.3.3.0.1\build\native\glfw.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\glm.0.9.9.500\build\native\glm.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\glm.0.9.9.500\build\native\glm.targets'))" />
<Error Condition="!Exists('..\packages\glfw.3.3.0.1\build\native\glfw.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\glfw.3.3.0.1\build\native\glfw.targets'))" />
</Target>
</Project>

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@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="glfw" version="3.3.0.1" targetFramework="native" />
<package id="glm" version="0.9.9.500" targetFramework="native" />
</packages>