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5aec41ead4
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[WIP] Shader handling rework
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2023-08-29 23:08:11 +02:00 |
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5735b93870
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Extend camera class
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2023-08-29 21:21:21 +02:00 |
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d49b158a9b
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Add GetFrustum getter
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2023-08-19 00:28:11 +02:00 |
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cf91c9c67e
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Cache camera position
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2023-08-01 15:18:11 +02:00 |
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ee4ad9a28d
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Refactor Camera class
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2021-08-27 11:19:11 +02:00 |
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3ce9ce8e3b
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Update camera class
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2021-05-22 18:55:55 +02:00 |
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6394a94bfe
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Fix init order
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2021-02-26 20:16:47 +01:00 |
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71855a1d9f
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Switch to right handed coordinate system
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2021-02-23 03:32:11 +01:00 |
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b1b4c117f2
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Expose camera position to shader
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2021-02-14 02:12:13 +01:00 |
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97cb8d1ac9
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Expose view and projection matrix to shader
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2021-02-12 19:47:11 +01:00 |
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8dc50ab279
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Fix viewport resizing not updating camera aspect ratio
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2021-02-11 19:41:24 +01:00 |
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876f25784e
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Cleanup includes
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2020-10-28 01:13:11 +01:00 |
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78d24fbe41
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Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler
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2020-10-27 23:25:26 +01:00 |
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aea890971b
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Cleanup Camera code
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2020-10-16 00:44:22 +02:00 |
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fc529b0694
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Add basic input system
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2020-05-16 00:56:22 +02:00 |
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542ef348ee
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first release
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2019-10-14 23:02:51 +02:00 |
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