Commit Graph

12 Commits

Author SHA1 Message Date
Georg Hagen
bc0d6ed9fe Fix default constructor for pose 2024-10-22 10:33:10 +02:00
Georg Hagen
0bde92291d Add Pose support for yml 2024-10-21 17:54:48 +02:00
Georg Hagen
3dd7269470 Extend Pose 2024-07-01 14:47:30 +02:00
Vladyslav Baranovskyi
1b9041c998 Summary:
- Added const references to GetPosition & GetOrientation
- Renamed OnCurrentFrameFinished()
- Added references to functions in comments
2024-06-10 12:49:24 +03:00
Vladyslav Baranovskyi
1311165139 Summary:
- In MovingCubeApp animations are now allocated on stack
- m_sequenceAnimationController now uses SetAnimationPoseResetTime()
- Removed OnSequenceAnimationCompleted()
- Pose::GetOrientation() now returns by value(without it my code doesn't compile)
- GetStep() getter
- In if(m_loop) checking for m_resetTime to be zero or last step to be equal to the first
- Tick now ticks only if there are at least one element in m_steps
- IsFinished() function
- AddAnimationSteps() functions that take initializer_lists
- Getters in SimpleAnimationController are now const
2024-06-08 17:36:03 +03:00
Vladyslav Baranovskyi
458f51889c Changed glm:: types to Math::, calling Math::Utils::decompose 2024-06-06 22:35:21 +03:00
Vladyslav Baranovskyi
e6615a2bf5 Decomposing matrix in Pose constructor, added GetPose() and GetWorldPose() to Node class 2024-06-06 15:37:38 +03:00
e0f24153d3 Change namespace name 2023-10-03 19:52:23 +02:00
e33ecbe485 Fix handling end of archive 2020-12-29 15:52:36 +01:00
8dd9bbd75f Add constructor to create Pose from euler angles 2020-11-18 21:23:44 +01:00
5f53ebd4d5 Add Pose class 2020-11-17 23:57:11 +01:00
d7f8efa5f4 Add operators 2020-11-02 20:59:11 +01:00