/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #pragma once #include "Base/Render/RenderResource.hpp" #include "Scene/Shader/DescriptorInputDescription.hpp" #include "Scene/UpdateFrequency.hpp" namespace OpenVulkano::Scene { class UniformBuffer : public RenderResourceHolder { public: static constexpr inline DescriptorSetLayoutBinding DESCRIPTOR_SET_LAYOUT_BINDING = { 0, DescriptorSetLayoutBinding::Type::TYPE_UNIFORM_BUFFER, 1, ShaderProgramType::ALL_GRAPHICS }; DescriptorSetLayoutBinding binding; uint32_t setId; size_t size; const void* data; UpdateFrequency updateFrequency = UpdateFrequency::Never; bool updated = true; UniformBuffer(size_t size = 0, const void* data = nullptr, uint32_t setId = 2, const DescriptorSetLayoutBinding& binding = DESCRIPTOR_SET_LAYOUT_BINDING) : binding(binding), setId(setId), size(size), data(data) {} void Init(size_t size, const void* data, uint32_t setId = 2, const DescriptorSetLayoutBinding& binding = DESCRIPTOR_SET_LAYOUT_BINDING) { this->size = size; this->data = data; this->binding = binding; this->setId = setId; } UpdateFrequency GetUpdateFrequency() const { return updateFrequency; } }; }