/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #pragma once #include #include #include namespace OpenVulkano { class RenderResource; class IRenderResourceHelper { friend class RenderResource; protected: void UpdateRenderResource(RenderResource& resource); void ResetRenderResource(RenderResource& resource); virtual void Release() = 0; }; template concept Renderable = std::is_convertible_v; class RenderResource final { friend class IRenderResourceHelper; IRenderResourceHelper* renderObject = nullptr; public: RenderResource() = default; RenderResource(const RenderResource& ignored) { /* Do not copy, copy will be created by renderer */ } RenderResource(RenderResource&& move) : renderObject(move.renderObject) { move.renderObject = nullptr; } ~RenderResource() { Release(); } void Release() { if (!renderObject) return; renderObject->Release(); renderObject = nullptr; } template T* As() { return static_cast(renderObject); } template operator T() { return static_cast(renderObject); } operator bool() const { return renderObject; } }; inline void IRenderResourceHelper::UpdateRenderResource(RenderResource& resource) { resource.renderObject = this; } inline void IRenderResourceHelper::ResetRenderResource(RenderResource& resource) { resource.renderObject = nullptr; } template class IRenderResource : public IRenderResourceHelper { API_INDEPENDENT_CLASS* m_owner; protected: IRenderResource(API_INDEPENDENT_CLASS* owner) : m_owner(owner) { if (m_owner) UpdateRenderResource(GetOwnerResource()); } IRenderResource(const IRenderResource& copy) = delete; IRenderResource(IRenderResource&& move) : m_owner(move.m_owner) { if (m_owner) UpdateRenderResource(GetOwnerResource()); move.m_owner = nullptr; } RenderResource& GetOwnerResource() { return static_cast(*m_owner); } public: virtual ~IRenderResource() { if (m_owner) ResetRenderResource(GetOwnerResource()); } void UpdateAddress(API_INDEPENDENT_CLASS* owner) { m_owner = owner; } operator API_INDEPENDENT_CLASS*() const { return m_owner; } API_INDEPENDENT_CLASS* GetOwner() const { return m_owner; } }; /** * This is a convenience class to create a Renderable class. * You can also just create a RenderResource instance a conversion operator inside your own class to make it Renderable; and you probably want to delete your move constructor in that case. */ template class RenderResourceHolder { RenderResource renderResource; protected: RenderResourceHolder() = default; RenderResourceHolder(const RenderResourceHolder& ignored) {} RenderResourceHolder(RenderResourceHolder&& move) : renderResource(std::move(move.renderResource)) { if (IRenderResource* renderRes = renderResource) renderRes->UpdateAddress(static_cast(this)); } ~RenderResourceHolder() = default; public: operator RenderResource&() { return renderResource; } RenderResource& GetRenderResource() { return renderResource; } template operator RT() const { return renderResource; } bool HasRenderResource() const { return renderResource; } }; }