#!/bin/bash SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd ) GENERATED_DATA_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/GeneratedShaderData" SHADER_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/Shader" if [[ "$OSTYPE" == "msys" || "$OSTYPE" == "cygwin" ]]; then SCRIPT_DIR=$(cygpath -w "$SCRIPT_DIR") GENERATED_DATA_PATH=$(cygpath -w "$GENERATED_DATA_PATH") SHADER_PATH=$(cygpath -w "$SHADER_PATH") fi check_return_code() { # return code of last executed command retVal=$? if [ $retVal -ne 0 ]; then exit 1 fi } rm -f *.spv rm -f "$GENERATED_DATA_PATH"/* mkdir "$GENERATED_DATA_PATH" touch "$GENERATED_DATA_PATH"/GeneratedShaderData.h touch "$GENERATED_DATA_PATH"/GeneratedShaderData.c echo "// Auto generated file" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo -e "#ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h #echo -e "extern \"C\" {" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo -e "#include \"GeneratedShaderData.h\"" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c # put data from all files with same name into single file unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq)) len=${#unique_file_names[@]} i=0 entriesCountDef="\nconst unsigned int* entriesCount[${len}] = {" entriesDef="const void* entries[${len}] = {" entriesCountDecl="extern const unsigned int* entriesCount[${len}];" entriesDecl="extern const void* entries[${len}];" for unique_name in ${unique_file_names[@]} ; do same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*") for same_file in ${same_files[@]} ; do filename_with_ext_no_path=$(basename -- "$same_file") glslangValidator -V $same_file -o $filename_with_ext_no_path.spv check_return_code done bin2c -t -d "$GENERATED_DATA_PATH"/$unique_name.h -o "$GENERATED_DATA_PATH"/$unique_name.c *.spv check_return_code rm *.spv echo -e "#include \"${unique_name}.h\"" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c filename_no_ext_first_upper="${unique_name^}" entriesCountDef+="&fileTable${filename_no_ext_first_upper}Size" entriesDef+="fileTable${filename_no_ext_first_upper}" if [ $i -ne $((len-1)) ]; then entriesCountDef+=",\n\t\t" entriesDef+=",\n\t\t" fi sed -i "3s/.*/#include \"${unique_name}.h\"/" "$GENERATED_DATA_PATH"/$unique_name.c sed -i 's/char \*entryName/const char *entryName/' "$GENERATED_DATA_PATH"/$unique_name.h sed -i 's/const char \*data/const unsigned char *data/' "$GENERATED_DATA_PATH"/$unique_name.h # avoid ODR violation sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" "$GENERATED_DATA_PATH"/$unique_name.h $GENERATED_DATA_PATH/$unique_name.c sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" "$GENERATED_DATA_PATH"/$unique_name.h sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" "$GENERATED_DATA_PATH"/$unique_name.h ((i++)) done entriesCountDef+=" };" entriesDef+=" };" echo -e "${entriesCountDecl}\n${entriesDecl}\\n#endif /*GeneratedShaderData_H_INCLUDED*/" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo -e "\n${entriesCountDef}\n${entriesDef}" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c