/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "Renderer.hpp" #include "VulkanDrawContext.hpp" #include "Scene/Shader/Shader.hpp" #include "Scene/Geometry.hpp" #include "Scene/VulkanGeometry.hpp" #include "Scene/VulkanNode.hpp" #include "Scene/VulkanShader.hpp" #include "Base/UI/IVulkanWindow.hpp" #include "Host/PlatformProducer.hpp" #include "Vulkan/Scene/VulkanCamera.hpp" #include namespace OpenVulkano::Vulkan { void Renderer::Init(IGraphicsAppManager* graphicsAppManager, IWindow* window) { logger = Logger::RENDER; logger->info("Initializing Vulkan renderer ..."); IVulkanWindow* vulkanWindow = window->GetVulkanWindow(); if (!vulkanWindow) { logger->error("The provided window is not compatible with Vulkan."); throw std::runtime_error("The provided window is not compatible with Vulkan."); } context.Init(graphicsAppManager, vulkanWindow); for (int i = 0; i < context.swapChain.GetImageCount(); i++) { waitSemaphores.emplace_back(); waitSemaphores[i].renderComplete.push_back(context.device->device.createSemaphore({})); waitSemaphores[i].renderReady.resize(2); } resourceManager.Init(&context, context.swapChain.GetImageCount()); uiRenderer.Init(&context); threadPool.resize(EngineConfiguration::GetEngineConfiguration()->GetNumThreads() - 1); //Setup cmd pools and buffers commands.resize(threadPool.size() + 2); // One extra cmd object for the primary buffer and one for the main thread for(uint32_t i = 0; i < commands.size(); i++) { commands[i] = std::vector(context.swapChain.GetImageCount()); for(size_t j = 0; j < commands[i].size(); j++) { commands[i][j].Init(context.device->device, context.device->queueIndices.GetGraphics(), (i == commands.size() - 1) ? vk::CommandBufferLevel::ePrimary : vk::CommandBufferLevel::eSecondary); } } submitBuffers.resize(context.swapChain.GetImageCount()); for(uint32_t i = 0; i < submitBuffers.size(); i++) { submitBuffers[i].resize(commands.size() - 1); for (size_t j = 0; j < submitBuffers[i].size(); j++) { submitBuffers[i][j] = commands[j][i].cmdBuffer; } } logger->info("Vulkan renderer initialized"); } void Renderer::Tick() { currentImageId = context.swapChain.AcquireNextImage(); scene->GetCamera()->SetSize(context.window->GetWidth(), context.window->GetHeight()); Render(); } void Renderer::Close() { context.device->WaitIdle(); for (int i = 0; i < context.swapChain.GetImageCount(); i++) { //context.device->device.destroySemaphore(waitSemaphores[i]); } uiRenderer.Close(); resourceManager.Close(); context.Close(); scene = nullptr; } std::string Renderer::GetMainRenderDeviceName() { return (context.device) ? context.device->GetDeviceName() : "Unknown"; } void Renderer::Resize(const uint32_t newWidth, const uint32_t newHeight) { if (!context.device) return; context.Resize(newWidth, newHeight); resourceManager.Resize(); } CommandHelper* Renderer::GetCommandData(uint32_t poolId) { return &commands[poolId][currentImageId]; } void Renderer::RunThread(Renderer* renderer, Data::ReadOnlyAtomicArrayQueue* jobQueue, uint32_t id) { renderer->RecordSecondaryBuffer(jobQueue, id); } void Renderer::StartThreads(Data::ReadOnlyAtomicArrayQueue* jobQueue) { for(uint32_t i = 0; i < threadPool.size(); i++) { threadPool[i] = std::thread(RunThread, this, jobQueue, i); } } void Renderer::RecordPrimaryBuffer() { CommandHelper* cmdHelper = GetCommandData(commands.size() - 1); cmdHelper->Reset(); cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit)); context.swapChainRenderPass.Begin(cmdHelper->cmdBuffer); } void Renderer::Submit() { for (auto& thread : threadPool) { thread.join(); } // Wait till everything is recorded CommandHelper* cmdHelper = GetCommandData(commands.size() - 1); cmdHelper->cmdBuffer.executeCommands(submitBuffers[currentImageId].size(), submitBuffers[currentImageId].data()); context.swapChainRenderPass.End(cmdHelper->cmdBuffer); uiRenderer.DrawUiFrame(cmdHelper->cmdBuffer); cmdHelper->cmdBuffer.end(); std::array stateFlags = { vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput), vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput) }; waitSemaphores[currentImageId].renderReady[0] = resourceManager.EndFrame(); waitSemaphores[currentImageId].renderReady[1] = context.swapChain.GetCurrentSemaphore(); vk::SubmitInfo si = vk::SubmitInfo( waitSemaphores[currentImageId].renderReady.size(), waitSemaphores[currentImageId].renderReady.data(), stateFlags.data(), 1, &cmdHelper->cmdBuffer, waitSemaphores[currentImageId].renderComplete.size(), waitSemaphores[currentImageId].renderComplete.data()); auto submitResult = context.device->graphicsQueue.submit(1, &si, context.swapChain.GetCurrentSubmitFence()); if (submitResult == vk::Result::eSuccess) [[likely]] context.swapChain.Present(context.device->graphicsQueue, waitSemaphores[currentImageId].renderComplete); else [[unlikely]] Logger::RENDER->error("Failed to submit draw command buffer: {}", to_string(submitResult)); } void Renderer::Render() { resourceManager.StartFrame(currentImageId); Data::ReadOnlyAtomicArrayQueue jobQueue(scene->shapeList); StartThreads(&jobQueue); RecordPrimaryBuffer(); RecordSecondaryBuffer(&jobQueue, threadPool.size()); Submit(); } void Renderer::RecordSecondaryBuffer(Data::ReadOnlyAtomicArrayQueue* jobQueue, uint32_t poolId) { CommandHelper* cmdHelper = GetCommandData(poolId); cmdHelper->Reset(); vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() }; cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance }); Scene::Drawable** drawablePointer; VulkanDrawContext drawContext { poolId, currentImageId, cmdHelper->cmdBuffer, this }; drawContext.SetCamera(scene->GetCamera()); while((drawablePointer = jobQueue->Pop()) != nullptr) { Scene::Drawable* drawable = *drawablePointer; drawContext.EncodeShader(drawable->GetShader()); drawable->GetEncoder().vulkan(drawable, &drawContext); } cmdHelper->cmdBuffer.end(); } RendererProducerRegistration rendererRegistration(RenderAPI::Vulkan); }