/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "TextDrawable.hpp" #include "Scene/Geometry.hpp" #include "Scene/Material.hpp" #include "Scene/Vertex.hpp" #include "Scene/UniformBuffer.hpp" #include "Scene/IFontAtlasGenerator.hpp" #include "Base/Logger.hpp" #include "Host/ResourceLoader.hpp" #include "Image/ImageLoader.hpp" #include "DataFormat.hpp" #include "Base/Logger.hpp" #include #include namespace OpenVulkano::Scene { Shader& TextDrawable::GetSdfDefaultShader() { static bool once = true; static Shader sdfDefaultShader; if (once) { sdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/sdfText"); sdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/sdfText"); sdfDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription()); sdfDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING); DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING; desc.stageFlags = ShaderProgramType::FRAGMENT; sdfDefaultShader.AddDescriptorSetLayoutBinding(desc); sdfDefaultShader.alphaBlend = true; sdfDefaultShader.cullMode = CullMode::NONE; once = false; } return sdfDefaultShader; } Shader& TextDrawable::GetMsdfDefaultShader() { static bool once = true; static Shader msdfDefaultShader; if (once) { msdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/sdfText"); msdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/msdfText"); msdfDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription()); msdfDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING); DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING; desc.stageFlags = ShaderProgramType::FRAGMENT; msdfDefaultShader.AddDescriptorSetLayoutBinding(desc); msdfDefaultShader.alphaBlend = true; msdfDefaultShader.cullMode = CullMode::NONE; once = false; } return msdfDefaultShader; } Shader& TextDrawable::GetBitmapDefaultShader() { static bool once = true; static Shader bitmapDefaultShader; if (once) { bitmapDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text"); bitmapDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/text"); bitmapDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription()); bitmapDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING); DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING; desc.stageFlags = ShaderProgramType::FRAGMENT; bitmapDefaultShader.AddDescriptorSetLayoutBinding(desc); bitmapDefaultShader.alphaBlend = true; bitmapDefaultShader.cullMode = CullMode::NONE; once = false; } return bitmapDefaultShader; } TextDrawable::TextDrawable(const TextConfig& config) { m_cfg = config; m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3); m_uniBuffer.binding.stageFlags = ShaderProgramType::FRAGMENT; } TextDrawable::TextDrawable(const Array& atlasMetadata, const TextConfig& config) : TextDrawable(atlasMetadata, nullptr, config) { } TextDrawable::TextDrawable(const std::string& atlasMetadataFile, const TextConfig& config) : TextDrawable(OpenVulkano::Utils::ReadFile(atlasMetadataFile), nullptr, config) { } TextDrawable::TextDrawable(const std::string& atlasMetadataFile, Texture* atlasTex, const TextConfig& config) : TextDrawable(OpenVulkano::Utils::ReadFile(atlasMetadataFile), atlasTex, config) { } TextDrawable::TextDrawable(const Array& atlasMetadata, Texture* atlasTex, const TextConfig& config) { uint32_t isPacked; std::memcpy(&isPacked, atlasMetadata.Data() + (atlasMetadata.Size() - sizeof(uint32_t)), sizeof(uint32_t)); uint64_t metadataBytes; std::memcpy(&metadataBytes, atlasMetadata.Data() + (atlasMetadata.Size() - sizeof(uint32_t) - sizeof(uint64_t)), sizeof(uint64_t)); uint64_t offsetToMetadata = atlasMetadata.Size() - metadataBytes - sizeof(uint32_t) - sizeof(uint64_t); m_atlasData = std::make_shared(); if (isPacked) { m_material.texture = &m_atlasData->texture; m_atlasData->img = Image::IImageLoader::loadData((const uint8_t*) atlasMetadata.Data(), offsetToMetadata); m_material.texture->format = m_atlasData->img->dataFormat; m_material.texture->resolution = m_atlasData->img->resolution; m_material.texture->size = m_atlasData->img->data.Size(); m_material.texture->textureBuffer = m_atlasData->img->data.Data(); } else { if (atlasTex == nullptr) { throw std::runtime_error("Atlas texture cannot be null with non-packed atlas metadata"); } m_atlasData->texture = *atlasTex; m_material.texture = atlasTex; } // metadata info size_t read_bytes = offsetToMetadata; size_t readMetadataBytes = 0; uint32_t unicode = 0; std::memcpy(&m_atlasData->meta, atlasMetadata.Data() + read_bytes, sizeof(AtlasMetadata)); read_bytes += sizeof(AtlasMetadata); readMetadataBytes += sizeof(AtlasMetadata); while (readMetadataBytes < metadataBytes) { std::memcpy(&unicode, atlasMetadata.Data() + read_bytes, sizeof(uint32_t)); read_bytes += sizeof(uint32_t); readMetadataBytes += sizeof(uint32_t); GlyphInfo& info = m_atlasData->glyphs[unicode]; std::memcpy(&info, atlasMetadata.Data() + read_bytes, sizeof(GlyphInfo)); read_bytes += sizeof(GlyphInfo); readMetadataBytes += sizeof(GlyphInfo); } m_cfg = config; m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3); m_uniBuffer.binding.stageFlags = ShaderProgramType::FRAGMENT; if (m_atlasData->meta.atlasType == FontAtlasType::BITMAP) { m_material.texture->m_samplerConfig = &SamplerConfig::NEAREST; } } TextDrawable::TextDrawable(const std::shared_ptr& atlasData, const TextConfig& config) { if (!atlasData || atlasData->glyphs.empty() || !atlasData->texture.textureBuffer) { throw std::runtime_error("Cannot initialize text drawable with empty atlas data"); } m_atlasData = atlasData; m_cfg = config; m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3); m_uniBuffer.binding.stageFlags = ShaderProgramType::FRAGMENT; } void TextDrawable::GenerateText(const std::string& text, const Math::Vector3f& pos) { if (text.empty()) { return; } m_text = text; auto GetActualLength = [&]() { auto begin = text.begin(); auto end = text.end(); size_t len = 0; while (begin != end) { uint32_t c = utf8::next(begin, end); if (c == '\n') continue; ++len; } return len; }; size_t len = GetActualLength(); m_geometry.Close(); m_geometry.Init(len * 4, len * 6); AtlasMetadata* meta; std::map* symbols; m_material.texture = &m_atlasData->texture; symbols = &m_atlasData->glyphs; meta = &m_atlasData->meta; double cursorX = pos.x; auto begin = text.begin(); auto end = text.end(); const double lineHeight = meta->lineHeight; double posY = pos.y; int i = 0; Math::Vector3f bmin(pos), bmax(pos); bool firstGlyph = true; while (begin != end) { uint32_t c = utf8::next(begin, end); if (c == '\n') { posY -= lineHeight; cursorX = pos.x; continue; } if (symbols->find(c) == symbols->end()) { Logger::RENDER->error("Could not find glyph for character {}", c); if (symbols->find(static_cast('?')) != symbols->end()) { c = static_cast('?'); } else { Logger::RENDER->error("Could not find glyph for character ? to replace glyph {}", c); continue; } } uint32_t vIdx = i * 4; uint32_t indices[] = { 1 + vIdx, 2 + vIdx, 3 + vIdx, 1 + vIdx, 3 + vIdx, 0 + vIdx }; GlyphInfo& info = symbols->at(c); // left bottom m_geometry.vertices[vIdx].position.x = info.xyz[0].x + cursorX; m_geometry.vertices[vIdx].position.y = posY - info.xyz[0].y; m_geometry.vertices[vIdx].position.z = info.xyz[0].z; m_geometry.vertices[vIdx].textureCoordinates = Math::Vector3f(info.uv[0], 0); // right bottom m_geometry.vertices[vIdx + 1].position.x = info.xyz[1].x + cursorX; m_geometry.vertices[vIdx + 1].position.y = posY - info.xyz[1].y; m_geometry.vertices[vIdx + 1].position.z = info.xyz[1].z; m_geometry.vertices[vIdx + 1].textureCoordinates = Math::Vector3f(info.uv[1], 0); // top right m_geometry.vertices[vIdx + 2].position.x = info.xyz[2].x + cursorX; m_geometry.vertices[vIdx + 2].position.y = posY + info.xyz[2].y; m_geometry.vertices[vIdx + 2].position.z = info.xyz[2].z; m_geometry.vertices[vIdx + 2].textureCoordinates = Math::Vector3f(info.uv[2], 0); // top left m_geometry.vertices[vIdx + 3].position.x = info.xyz[3].x + cursorX; m_geometry.vertices[vIdx + 3].position.y = posY + info.xyz[3].y; m_geometry.vertices[vIdx + 3].position.z = info.xyz[3].z; m_geometry.vertices[vIdx + 3].textureCoordinates = Math::Vector3f(info.uv[3], 0); m_geometry.SetIndices(indices, 6, 6 * i); // TODO: change to lower value(or ideally remove completely) to avoid overlapping and make less space between symbols // when setting for depth comparison operator will be available( <= ) cursorX += info.advance + 0.08; if (firstGlyph) { bmin.x = m_geometry.vertices[vIdx].position.x; firstGlyph = false; } bmax.x = std::max(bmax.x, m_geometry.vertices[vIdx + 1].position.x); bmax.y = std::max(bmax.y, m_geometry.vertices[vIdx + 2].position.y); bmin.y = std::min(bmin.y, m_geometry.vertices[vIdx + 1].position.y); ++i; } m_bbox.Init(bmin, bmax); SimpleDrawable::Init(m_shader, &m_geometry, &m_material, &m_uniBuffer); } void TextDrawable::SetAtlasData(const std::shared_ptr& atlasData) { if (!atlasData || atlasData->glyphs.empty() || !atlasData->texture.textureBuffer) { throw std::runtime_error("Cannot initialize text drawable with empty atlas data"); } m_atlasData = atlasData; } }