cmake_minimum_required(VERSION 3.28 FATAL_ERROR) set(BASH_EXECUTABLE "" CACHE FILEPATH "Path to bash executable") if(WIN32) # prefer using git's bash over WSL's(if it exists) under System32 since it leads to wrong shader generation find_program(GIT_PROGRAM git NO_CACHE REQUIRED) get_filename_component(GIT_DIR ${GIT_PROGRAM} DIRECTORY) get_filename_component(GIT_BASE_DIR ${GIT_DIR} DIRECTORY) find_program(BASH_PROGRAM bash HINTS "${GIT_BASE_DIR}/bin" NO_CACHE NO_DEFAULT_PATH QUIET) if (BASH_PROGRAM) set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE) endif() endif() if ("${BASH_EXECUTABLE}" STREQUAL "") find_program(BASH_PROGRAM bash NO_CACHE REQUIRED) set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE) endif() # go from openVulkano/OpenVulkanoCpp to openVulkano cmake_path(GET CMAKE_CURRENT_SOURCE_DIR PARENT_PATH ROOT_FOLDER) set(SCRIPT_FOLDER "${ROOT_FOLDER}/Scripts") set(SHADER_OUTPUT_DEST "${CMAKE_CURRENT_BINARY_DIR}/GeneratedShaderData") set(SHADER_FILES_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}/Shader") set(UNIQUE_ENTRY_NAME "OpenVulkano") configure_file(${ROOT_FOLDER}/cmake/TryCompileShaders.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TryCompileShaders.cmake @ONLY) execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh ${SHADER_OUTPUT_DEST} "${CMAKE_CURRENT_SOURCE_DIR}/Shader" ${UNIQUE_ENTRY_NAME} WORKING_DIRECTORY ${SCRIPT_FOLDER}) file(GLOB GENERATED_SHADER_SOURCES "${SHADER_OUTPUT_DEST}/*") file(GLOB_RECURSE sources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.h" "${CMAKE_CURRENT_SOURCE_DIR}/*.c" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp") if (APPLE) file(GLOB_RECURSE sources_obj CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.mm" "${CMAKE_CURRENT_SOURCE_DIR}/*.m") list(APPEND sources ${sources_obj}) endif () file(GLOB SHADER_SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/Shader/*) list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$") add_library(openVulkanoCpp ${MAIN_FILE} ${SHADER_SRC_FILES} ${GENERATED_SHADER_SOURCES}) set_property(TARGET openVulkanoCpp PROPERTY CXX_STANDARD 20) source_group("Shaders" FILES ${SHADER_SRC_FILES}) FilterPlatformPaths(sources) SetWarningSettings(openVulkanoCpp) SetGlmDefines(openVulkanoCpp) target_sources(openVulkanoCpp PRIVATE ${sources}) target_include_directories(openVulkanoCpp PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ${SHADER_OUTPUT_DEST}) if(APPLE) LinkAppleFrameworks(openVulkanoCpp) endif () if (WIN32) target_link_libraries(openVulkanoCpp PRIVATE Ws2_32) endif () SetupVulkan(openVulkanoCpp) SetShaderDependency(openVulkanoCpp ${CMAKE_CURRENT_SOURCE_DIR}/Shader ${SHADER_OUTPUT_DEST}) if (NOT ANDROID AND NOT IOS) target_link_libraries(openVulkanoCpp PUBLIC glfw pugixml) target_link_libraries(openVulkanoCpp PUBLIC ftxui::screen ftxui::dom ftxui::component) if (ENABLE_CURL) LinkCurl(openVulkanoCpp) endif() endif() target_link_libraries(openVulkanoCpp PUBLIC magic_enum yaml-cpp fmt spdlog glm pugixml stb eigen utf8cpp imgui_internal TracyClient stud-uuid ryml unordered_dense units) LinkAssimp(openVulkanoCpp) LinkLibArchive(openVulkanoCpp) LinkLibJpegTurbo(openVulkanoCpp) LinkMsdf(openVulkanoCpp) SetGlmDefines(openVulkanoCpp) add_compile_definitions(LIBARCHIVE_STATIC) add_compile_definitions("$<$:DEBUG>")