/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "MovingCubeApp.hpp" #include "Math/Math.hpp" #include "Scene/Scene.hpp" #include "Scene/Shader/Shader.hpp" #include "Scene/Geometry.hpp" #include "Scene/Material.hpp" #include "Scene/Vertex.hpp" #include "Scene/SimpleDrawable.hpp" #include "Scene/Camera.hpp" #include "Scene/SimpleAnimationController.hpp" #include "Input/InputManager.hpp" #include "Host/GraphicsAppManager.hpp" #include "Base/EngineConfiguration.hpp" #include "Controller/FreeCamCameraController.hpp" namespace OpenVulkano { class MovingCubeAppImpl final : public MovingCubeApp { OpenVulkano::Scene::Scene m_scene; OpenVulkano::Scene::PerspectiveCamera m_camera; OpenVulkano::FreeCamCameraController m_cameraControl; OpenVulkano::Scene::Material m_material; OpenVulkano::Scene::Shader m_shader; OpenVulkano::Scene::Geometry m_geometry; OpenVulkano::Scene::SimpleDrawable m_drawable; OpenVulkano::Scene::Node m_node; std::unique_ptr m_animationController; public: void Init() override { auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration(); m_camera.Init(70, 16, 9, 0.1, 100); // m_camera.SetMatrix(OpenVulkano::Math::Utils::translate(OpenVulkano::Math::Matrix4f(1), OpenVulkano::Math::Vector3f_SIMD(0, 0, -50))); m_scene.Init(); m_scene.SetCamera(&m_camera); m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic"); m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic"); m_shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription()); m_geometry.InitCube(); m_drawable.Init(&m_shader, &m_geometry, &m_material); m_node.Init(); m_scene.GetRoot()->AddChild(&m_node); m_node.SetUpdateFrequency(OpenVulkano::Scene::UpdateFrequency::Always); m_node.AddDrawable(&m_drawable); m_node.SetMatrix(OpenVulkano::Math::Matrix4f(1)); GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene); m_cameraControl.Init(&m_camera); m_cameraControl.SetDefaultKeybindings(); OpenVulkano::Math::Pose srcPose(OpenVulkano::Math::Quaternion(), OpenVulkano::Math::Vector3f_SIMD(-3, 0, 0)); OpenVulkano::Math::Pose destPose(OpenVulkano::Math::Quaternion(), OpenVulkano::Math::Vector3f_SIMD(3, 0, 0)); m_animationController = std::make_unique(&m_node, srcPose, destPose, 3); } void Tick() override { m_cameraControl.Tick(); m_animationController->Tick(); } void Close() override { } }; IGraphicsApp* MovingCubeApp::Create() { return new MovingCubeAppImpl(); } std::unique_ptr MovingCubeApp::CreateUnique() { return std::make_unique(); } }