/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "CubesExampleApp.hpp" #include "Scene/Scene.hpp" #include "Scene/Shader/Shader.hpp" #include "Scene/Geometry.hpp" #include "Scene/Material.hpp" #include "Scene/Vertex.hpp" #include "Scene/SimpleDrawable.hpp" #include "Input/InputManager.hpp" #include "Host/GraphicsAppManager.hpp" #include "Math/Math.hpp" #include "Base/EngineConfiguration.hpp" #include "Controller/FreeCamCameraController.hpp" #pragma clang diagnostic push #pragma ide diagnostic ignored "cert-msc50-cpp" #pragma ide diagnostic ignored "cppcoreguidelines-narrowing-conversions" uint32_t GEOS = 3000, OBJECTS = 10000, DYNAMIC = 1000; namespace OpenVulkano { using namespace Scene; using namespace Input; using namespace Math; class CubesExampleAppImpl final : public CubesExampleApp { OpenVulkano::Scene::Scene scene; PerspectiveCamera cam; OpenVulkano::FreeCamCameraController camController; Material mat; Shader shader; std::vector drawablesPool; std::vector nodesPool; Vector3f_SIMD position = {0, 0, -10}; public: std::string GetAppName() override { return "ExampleApp"; } OpenVulkano::Version GetAppVersion() override { return {"v1.0"}; } void Init() override { auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration(); engineConfig->SetNumThreads(4); engineConfig->SetPreferFramebufferFormatSRGB(false); std::srand(1); // Fix seed for random numbers scene.Init(); cam.Init(70, 16, 9, 0.1f, 100); scene.SetCamera(&cam); cam.SetMatrix(Math::Utils::translate(Matrix4f(1), Vector3f_SIMD(0, 0, -10))); shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic"); shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic"); shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription()); drawablesPool.resize(GEOS); for (uint32_t i = 0; i < GEOS; i++) { Geometry* geo = new Geometry(); geo->InitCube(std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f, Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1)); drawablesPool[i].Init(&shader, geo, &mat); } nodesPool.resize(OBJECTS); for (uint32_t i = 0; i < OBJECTS; i++) { nodesPool[i].Init(); scene.GetRoot()->AddChild(&nodesPool[i]); if (i < DYNAMIC) nodesPool[i].SetUpdateFrequency(UpdateFrequency::Always); nodesPool[i].AddDrawable(&drawablesPool[std::rand() % GEOS]); nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1), Vector3f((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5))); } GetGraphicsAppManager()->GetRenderer()->SetScene(&scene); camController.Init(&cam); camController.SetDefaultKeybindings(); } void Tick() override { for (uint32_t i = 0; i < DYNAMIC; i++) { nodesPool[i].SetMatrix(glm::translate(glm::mat4x4(1), glm::vec3((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5))); } camController.Tick(); } void Close() override {} }; IGraphicsApp* CubesExampleApp::Create() { return new CubesExampleAppImpl(); } std::unique_ptr CubesExampleApp::CreateUnique() { return std::make_unique(); } } #pragma clang diagnostic pop #pragma clang diagnostic pop