/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #pragma once #include "RenderPass.hpp" #include "Base/UI/IWindow.hpp" #include "Scene/UI/UI.hpp" #include namespace OpenVulkano::Vulkan { class Context; class UiRenderer { vk::Device device; RenderPass uiRenderPass; vk::DescriptorPool descriptorPool; Scene::UI::Ui* ui; IWindow* window = nullptr; bool uiInitialized = false; public: UiRenderer() = default; UiRenderer(Context* context) { Init(context); } ~UiRenderer() { if (uiInitialized) Close(); } void Init(Context* context); void BeginUiFrame() const; void DrawUiFrame(vk::CommandBuffer& cmdBuffer); void Close(); void SetActiveUi(Scene::UI::Ui* ui); Scene::UI::Ui* GetActiveUi() { return ui; } }; }