/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "TextDrawable.hpp" #include "Scene/Geometry.hpp" #include "Shader/Shader.hpp" #include "Scene/IFontAtlasGenerator.hpp" #include "Base/Logger.hpp" #include "Image/ImageLoader.hpp" #include "DataFormat.hpp" #include #include namespace OpenVulkano::Scene { namespace { constexpr uint32_t MISSING_GLYPH_SYMBOL = '?'; Shader DEFAULT_SHADER_BITMAP = TextDrawable::MakeDefaultShader(FontAtlasType::BITMAP); Shader DEFAULT_SHADER_SDF = TextDrawable::MakeDefaultShader(FontAtlasType::SDF); Shader DEFAULT_SHADER_MSDF = TextDrawable::MakeDefaultShader(FontAtlasType::MSDF); } Shader TextDrawable::MakeDefaultShader(const FontAtlasType type) { Shader shader; shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/text"); shader.AddShaderProgram(ShaderProgramType::FRAGMENT, std::string(type.GetDefaultFragmentShader())); VertexInputDescription inputDesc(0, sizeof(TextGlyphVertex)); inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, position)); inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, position)+8); inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, position)+16); inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, position)+24); inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, uv)); inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, uv)+8); inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, uv)+16); inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, uv)+24); inputDesc.AddInputParameter(DataFormat::R8G8B8A8_UNORM, offsetof(TextGlyphVertex, color)); inputDesc.AddInputParameter(DataFormat::R8G8B8A8_UNORM, offsetof(TextGlyphVertex, background)); inputDesc.stepMode = VertexStepMode::INSTANCE; shader.AddVertexInputDescription(inputDesc); shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING); shader.alphaBlend = true; shader.cullMode = CullMode::NONE; shader.topology = Topology::TRIANGLE_FAN; return shader; } TextDrawable::TextDrawable(const TextConfig& config) : Drawable(DrawEncoder::GetDrawEncoder()), m_cfg(config) {} TextDrawable::TextDrawable(const std::string& atlasMetadataFile, const TextConfig& config) : TextDrawable(Utils::ReadFile(atlasMetadataFile), config) {} TextDrawable::TextDrawable(const Array& atlasMetadata, const TextConfig& config) : Drawable(DrawEncoder::GetDrawEncoder()), m_cfg(config) { m_atlasData = std::make_shared(atlasMetadata); } TextDrawable::TextDrawable(const std::shared_ptr& atlasData, const TextConfig& config) : Drawable(DrawEncoder::GetDrawEncoder()), m_atlasData(atlasData), m_cfg(config) { if (!atlasData || !*atlasData) throw std::runtime_error("Cannot initialize text drawable with empty atlas data"); } uint32_t TextDrawable::GetFallbackGlyph() const { //TODO move into FontAtlas if (m_atlasData->GetGlyphs().contains(MISSING_GLYPH_SYMBOL)) { return MISSING_GLYPH_SYMBOL; } Logger::RENDER->warn("Could not find glyph for character ? to use as fallback. Using first glyph instead"); return m_atlasData->GetGlyphs().begin()->first; } void TextDrawable::GenerateText(const std::string& text, const Math::Vector2f& pos) { if (text.empty()) return; if (m_vertexBuffer.data) throw std::runtime_error("Text has already been initialized"); const uint32_t fallbackGlyph = GetFallbackGlyph(); m_text = text; m_symbolCount = 0; const size_t len = utf8::distance(text.begin(), text.end()); m_vertexBuffer.Close(); TextGlyphVertex* vertices = m_vertexBuffer.Init(len); const std::map& symbols = m_atlasData->GetGlyphs(); double cursorX = pos.x; const double lineHeight = m_atlasData->GetLineHeight(); double posY = pos.y; Math::Vector3f bmin(pos, 0), bmax(pos, 0); for (auto begin = text.begin(), end = text.end(); begin != end;) { uint32_t c = utf8::next(begin, end); if (c == '\n') { posY -= lineHeight; cursorX = pos.x; continue; } // TODO handle special chars if (!symbols.contains(c)) { Logger::RENDER->warn("Could not find glyph for character {}, using fallback", c); c = fallbackGlyph; } const GlyphInfo& info = symbols.at(c); for (int i = 0; i < 4; i++) { vertices->position[i].x = info.pos[i].x + cursorX; vertices->uv[i] = info.uv[i]; if (i < 2) vertices->position[i].y = posY - info.pos[i].y; else vertices->position[i].y = posY + info.pos[i].y; vertices->color = m_cfg.textColor; vertices->background = m_cfg.backgroundColor; } // TODO: change to lower value(or ideally remove completely) to avoid overlapping and make less space between symbols // when setting for depth comparison operator will be available( <= ) cursorX += info.advance + 0.08; bmax.x = std::max(bmax.x, vertices->position[1].x); bmax.y = std::max(bmax.y, vertices->position[2].y); bmin.y = std::min(bmin.y, vertices->position[1].y); vertices++; m_symbolCount++; } bmin.x = vertices->position[0].x; m_bbox.Init(bmin, bmax); if (!GetShader()) SetShader(GetDefaultShader(m_atlasData->GetAtlasType())); } void TextDrawable::SetAtlasData(const std::shared_ptr& atlasData) { if (!atlasData || !*atlasData) throw std::runtime_error("Cannot initialize text drawable with empty atlas data"); m_atlasData = atlasData; } Shader* TextDrawable::GetDefaultShader(const FontAtlasType type) { switch (type) { case FontAtlasType::SDF: return &DEFAULT_SHADER_SDF; case FontAtlasType::MSDF: return &DEFAULT_SHADER_MSDF; default: Logger::RENDER->warn("No default shader for atlas type: {}", type.GetName()); case FontAtlasType::BITMAP: return &DEFAULT_SHADER_BITMAP; } } }