/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "UniformBuffer.hpp" #include "ManagedBuffer.hpp" #include "ResourceManager.hpp" #include "Vulkan/VulkanDrawContext.hpp" #include "Vulkan/Scene/VulkanShader.hpp" namespace OpenVulkano::Vulkan { void UniformBuffer::Init(ManagedBuffer* buffer, uint32_t frameOffset, uint32_t frameSize, vk::DescriptorSetLayout* descriptorSetLayout, const DescriptorSetLayoutBinding& binding, uint32_t setId) { m_buffer = buffer; m_frameOffset = frameOffset; const vk::DescriptorSetAllocateInfo descSetAllocInfo = { ResourceManager::INSTANCE->descriptorPool, 1, descriptorSetLayout }; m_descriptorSet = buffer->allocation->device.allocateDescriptorSets(descSetAllocInfo)[0]; vk::DescriptorBufferInfo bufferInfo = { buffer->buffer, 0, frameSize }; vk::WriteDescriptorSet writeDescriptorSet = { m_descriptorSet, binding.bindingId, 0, 1 }; writeDescriptorSet.descriptorType = static_cast(binding.descriptorType); writeDescriptorSet.pBufferInfo = &bufferInfo; buffer->allocation->device.updateDescriptorSets(1, &writeDescriptorSet, 0, nullptr); m_setOffset = setId; m_dynamic = binding.descriptorType == DescriptorSetLayoutBinding::TYPE_UNIFORM_BUFFER_DYNAMIC || binding.descriptorType == DescriptorSetLayoutBinding::TYPE_STORAGE_BUFFER_DYNAMIC; } void UniformBuffer::Close() { //TODO handle this better m_buffer->allocation->device.freeDescriptorSets(ResourceManager::INSTANCE->descriptorPool, 1, &m_descriptorSet); m_buffer = nullptr; } void UniformBuffer::Record(VulkanDrawContext* drawContext) { uint32_t frameOffset = m_frameOffset * drawContext->currentImageId; drawContext->commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, drawContext->GetShader()->pipelineLayout, m_setOffset, m_setCount, &m_descriptorSet, (m_dynamic) ? 1 : 0, &frameOffset); } void UniformBuffer::Update(const void* data, uint32_t size, uint32_t bufferId) const { m_buffer->Copy(data, size, m_frameOffset * bufferId); } }