/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "TextDrawable.hpp" #include "Scene/Geometry.hpp" #include "Scene/Material.hpp" #include "Scene/Vertex.hpp" #include "Scene/UniformBuffer.hpp" #include "Scene/FontAtlasGenerator.hpp" #include "Base/Logger.hpp" #include "Host/ResourceLoader.hpp" #include #include namespace OpenVulkano::Scene { #ifdef MSDFGEN_AVAILABLE using namespace msdfgen; using namespace msdf_atlas; #endif Shader& TextDrawable::GetDefaultShader() { static bool once = true; static Shader textDefaultShader; if (once) { textDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text"); textDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/text"); textDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription()); textDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING); textDefaultShader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING); textDefaultShader.alphaBlend = true; textDefaultShader.cullMode = CullMode::NONE; once = false; } return textDefaultShader; } TextDrawable::TextDrawable(const std::string& atlasMetadataFile, Texture* atlasTex, const TextConfig& config) : TextDrawable(OpenVulkano::Utils::ReadFile(atlasMetadataFile), atlasTex, config) { } TextDrawable::TextDrawable(const Array& atlasMetadata, Texture* atlasTex, const TextConfig& config) { size_t len = atlasMetadata.Size(); size_t read_bytes = 0; uint32_t unicode = 0; std::memcpy(&m_meta, atlasMetadata.Data(), sizeof(AtlasMetadata)); read_bytes += sizeof(AtlasMetadata); while (read_bytes < len) { std::memcpy(&unicode, atlasMetadata.Data() + read_bytes, sizeof(uint32_t)); read_bytes += sizeof(uint32_t); GlyphInfo& info = m_glyphs[unicode]; std::memcpy(&info, atlasMetadata.Data() + read_bytes, sizeof(GlyphInfo)); read_bytes += sizeof(GlyphInfo); } m_material.texture = atlasTex; m_cfg = config; m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3); } TextDrawable::TextDrawable(const std::map& glyphData, Texture* atlasTex, const TextConfig& config) { if (!atlasTex) { throw std::runtime_error("Atlas texture is nullptr"); } if (glyphData.empty()) { throw std::runtime_error("Glyphs are not loaded"); } m_material.texture = atlasTex; m_glyphs = glyphData; m_cfg = config; m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3); } #ifdef MSDFGEN_AVAILABLE TextDrawable::TextDrawable(FontAtlasGenerator* fontAtlasGenerator, const TextConfig& config) { if (!fontAtlasGenerator) { throw std::runtime_error("FontAtlasGenerator is nullptr"); } if (fontAtlasGenerator->GetGlyphsInfo().empty()) { throw std::runtime_error("Glyphs are not loaded"); } m_fontAtlasGenerator = fontAtlasGenerator; m_cfg = config; m_material.texture = const_cast(&m_fontAtlasGenerator->GetAtlas()); m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3); } #endif void TextDrawable::GenerateText(const std::string& text, const Math::Vector3f& pos) { if (text.empty()) { return; } m_geometry.Close(); m_geometry.Init(text.size() * 4, text.size() * 6); #ifdef MSDFGEN_AVAILABLE // TODO: better implementation to decide what to use: data from atlas generator or data read from file // we have msdf but loaded glyphs metadata from file before std::optional>> glyphData; if (m_fontAtlasGenerator->GetGlyphsInfo().empty() && !m_glyphs.empty()) { // texture is set in ctor glyphData = m_glyphs; } else { // just in case if FontAtlasGenerator changed it's atlas m_material.texture = const_cast(&m_fontAtlasGenerator->GetAtlas()); glyphData = m_fontAtlasGenerator->GetGlyphsInfo(); } std::map& symbols = glyphData.value(); AtlasMetadata& meta = m_fontAtlasGenerator->GetAtlasMetadata(); #else std::map& symbols = m_glyphs; AtlasMetadata& meta = m_meta; #endif const Texture& atlasTex = *m_material.texture; double cursorX = pos.x; auto begin = text.begin(); auto end = text.end(); const double lineHeight = meta.lineHeight; double posY = pos.y; for (size_t i = 0; begin != end; i++) { uint32_t c = utf8::next(begin, end); if (c == '\n') { posY -= lineHeight; cursorX = pos.x; continue; } if (symbols.find(c) != symbols.end()) { uint32_t vIdx = i * 4; uint32_t indices[] = { 1 + vIdx, 2 + vIdx, 3 + vIdx, 1 + vIdx, 3 + vIdx, 0 + vIdx }; GlyphInfo& info = symbols.at(c); // left bottom m_geometry.vertices[vIdx].position.x = info.xyz[0].x + cursorX; m_geometry.vertices[vIdx].position.y = posY - info.xyz[0].y; m_geometry.vertices[vIdx].position.z = info.xyz[0].z; m_geometry.vertices[vIdx].textureCoordinates = Math::Vector3f(info.uv[0], 0); // right bottom m_geometry.vertices[vIdx + 1].position.x = info.xyz[1].x + cursorX; m_geometry.vertices[vIdx + 1].position.y = posY - info.xyz[1].y; m_geometry.vertices[vIdx + 1].position.z = info.xyz[1].z; m_geometry.vertices[vIdx + 1].textureCoordinates = Math::Vector3f(info.uv[1], 0); // top right m_geometry.vertices[vIdx + 2].position.x = info.xyz[2].x + cursorX; m_geometry.vertices[vIdx + 2].position.y = posY + info.xyz[2].y; m_geometry.vertices[vIdx + 2].position.z = info.xyz[2].z; m_geometry.vertices[vIdx + 2].textureCoordinates = Math::Vector3f(info.uv[2], 0); // top left m_geometry.vertices[vIdx + 3].position.x = info.xyz[3].x + cursorX; m_geometry.vertices[vIdx + 3].position.y = posY + info.xyz[3].y; m_geometry.vertices[vIdx + 3].position.z = info.xyz[3].z; m_geometry.vertices[vIdx + 3].textureCoordinates = Math::Vector3f(info.uv[3], 0); m_geometry.SetIndices(indices, 6, 6 * i); // TODO: change to lower value(or ideally remove completely) to avoid overlapping and make less space between symbols // when setting for depth comparison operator will be available( <= ) cursorX += info.advance + 0.08; } else { // throw ? replace with ? character (if available) ? Logger::RENDER->error("Could not find glyph for character {}", c); } } SimpleDrawable::Init(m_shader, &m_geometry, &m_material, &m_uniBuffer); } }