#version 450 layout(location = 0) in vec4 color; layout(location = 1) in vec4 bgColor; layout(location = 2) in vec2 texCoord; layout(location = 0) out vec4 outColor; layout(set = 2, binding = 0) uniform sampler2D texSampler; void main() { vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler, texCoord).r); outColor = vec4(color) * sampled; }