/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "MovingCubeApp.hpp" #include "Math/Math.hpp" #include "Scene/Scene.hpp" #include "Scene/Shader/Shader.hpp" #include "Scene/Geometry.hpp" #include "Scene/GeometryFactory.hpp" #include "Scene/Material.hpp" #include "Scene/Vertex.hpp" #include "Scene/SimpleDrawable.hpp" #include "Scene/Camera.hpp" #include "Scene/SimpleAnimationController.hpp" #include "Scene/SequenceAnimationController.hpp" #include "Scene/MorphableCameraController.hpp" #include "Scene/PlaneCameraController.hpp" #include "Scene/UI/PerformanceInfo.hpp" #include "Input/InputManager.hpp" #include "Host/GraphicsAppManager.hpp" #include "Base/EngineConfiguration.hpp" #include "Base/Logger.hpp" #include "Controller/FreeCamCameraController.hpp" #define USE_PLANE_CAM_CONTROL 0 namespace OpenVulkano { namespace { struct SceneElement { Scene::Geometry *m_geometry; Scene::SimpleDrawable m_drawable; Scene::Node m_node; }; const Math::Vector3f PLANE_NORMAL(1, 0, 1); } class MovingCubeAppImpl final : public MovingCubeApp { Scene::Scene m_scene; Scene::MorphableCamera m_camera; Scene::MorphableCameraController m_morphableCameraControl; #if USE_PLANE_CAM_CONTROL Scene::PlaneCameraController m_cameraControl; #else FreeCamCameraController m_cameraControl; #endif Scene::Material m_material; Scene::Shader m_shader; Scene::SimpleAnimationController m_simpleAnimationController; Scene::SequenceAnimationController m_sequenceAnimationController; Scene::UI::SimpleUi m_ui; std::shared_ptr m_perfInfo; SceneElement m_whiteBox; SceneElement m_redBox; SceneElement m_plane; SceneElement m_sphere; SceneElement m_hemisphere; SceneElement m_triangle; SceneElement m_cylinder; SceneElement m_pyramid; void CompleteSceneElement(SceneElement *dest) { dest->m_drawable.Init(&m_shader, dest->m_geometry, &m_material); dest->m_node.Init(); m_scene.GetRoot()->AddChild(&dest->m_node); dest->m_node.SetUpdateFrequency(Scene::UpdateFrequency::Always); dest->m_node.AddDrawable(&dest->m_drawable); dest->m_node.SetMatrix(Math::Matrix4f(1)); } void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale) { dest->m_geometry = Scene::GeometryFactory::MakeCube(scale, scale, scale, color); CompleteSceneElement(dest); } void CreatePlane(SceneElement *dest, const Math::Vector4f &color) { dest->m_geometry = Scene::GeometryFactory::MakePlane(1, 1, color); CompleteSceneElement(dest); } void CreateSphere(SceneElement *dest, const Math::Vector4f &color) { dest->m_geometry = Scene::GeometryFactory::MakeSphere(1, 32, 16, color); CompleteSceneElement(dest); } void CreateHemisphere(SceneElement *dest, const Math::Vector4f &color) { dest->m_geometry = Scene::GeometryFactory::MakeHemisphere(1, 16, 16, color); CompleteSceneElement(dest); } void CreateTriangle(SceneElement *dest, const Math::Vector4f &color) { dest->m_geometry = Scene::GeometryFactory::MakeTriangle( Math::Vector3f(0.5, 0., 0.), Math::Vector3f(0., 0.5, 0.), Math::Vector3f(-0.5, 0., 0.), color); CompleteSceneElement(dest); } void CreateCylinder(SceneElement *dest, const Math::Vector4f &color) { dest->m_geometry = Scene::GeometryFactory::MakeCylinder(1, 3, 64, color); CompleteSceneElement(dest); } void CreatePyramid(SceneElement *dest, const Math::Vector4f &color) { dest->m_geometry = Scene::GeometryFactory::MakePyramid(0.5, 2, color); CompleteSceneElement(dest); } public: MovingCubeAppImpl() : m_camera(90) { m_morphableCameraControl.Init(&m_camera); #if USE_PLANE_CAM_CONTROL m_cameraControl.Init(&m_camera, PLANE_NORMAL); // m_cameraControl.Init(&m_camera, Scene::PlaneCameraController::DefaultAxis::OYZ); #else m_cameraControl.Init(&m_camera); #endif m_camera.SetZoom(50); } void Init() override { m_camera.Init(70, 16, 9, 0.1, 100); m_scene.Init(); m_scene.SetCamera(&m_camera); m_shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/basic"); m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic"); m_shader.AddVertexInputDescription(Vertex::GetVertexInputDescription()); GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene); #if USE_PLANE_CAM_CONTROL m_cameraControl.Init(&m_camera, PLANE_NORMAL); // m_cameraControl.Init(&m_camera, Scene::PlaneCameraController::DefaultAxis::OYZ); #else m_cameraControl.Init(&m_camera); #endif m_cameraControl.SetDefaultKeybindings(); CreateSceneElement(&m_whiteBox, Math::Vector4f(1, 1, 1, 1), 1); CreateSceneElement(&m_redBox, Math::Vector4f(1, 0.2, 0.2, 1.0), 0.3); m_simpleAnimationController.SetNode(&m_whiteBox.m_node); m_simpleAnimationController.SetDuration(3); Math::Pose srcPose(Math::Quaternion(), Math::Vector3f_SIMD(-3, 0, 0)); Math::Pose destPose(Math::Quaternion(), Math::Vector3f_SIMD(3, 0, 0)); m_simpleAnimationController.SetPoses(srcPose, destPose); m_simpleAnimationController.m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted); m_sequenceAnimationController.EnableLoop(true); m_sequenceAnimationController.SetNode(&m_redBox.m_node); m_sequenceAnimationController.AddAnimationStep( Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5); m_sequenceAnimationController.AddAnimationStep( Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3); m_sequenceAnimationController.AddAnimationStep( Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3); m_sequenceAnimationController.AddAnimationStep( Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3); m_sequenceAnimationController.AddAnimationStep( Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3); m_sequenceAnimationController.AddAnimationStep( Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1); m_sequenceAnimationController.SetAnimationPoseResetTime(10); CreatePlane(&m_plane, Math::Vector4f(0.3, 0.6, 0.9, 1.0)); m_plane.m_node.worldMat = Math::Utils::translate(Math::Vector3f(3, 0, 0)); CreateSphere(&m_sphere, Math::Vector4f(0.9, 0.6, 0.9, 1.0)); m_sphere.m_node.worldMat = Math::Utils::translate(Math::Vector3f(5, 0, 0)); CreateHemisphere(&m_hemisphere, Math::Vector4f(0.6, 0.3, 0.9, 1.0)); m_hemisphere.m_node.worldMat = Math::Utils::translate(Math::Vector3f(7, 0, 0)); CreateTriangle(&m_triangle, Math::Vector4f(0.6, 0.9, 0.3, 1.0)); m_triangle.m_node.worldMat = Math::Utils::translate(Math::Vector3f(9, 0, 0)); CreateCylinder(&m_cylinder, Math::Vector4f(0.3, 0.9, 0.9, 1.0)); m_cylinder.m_node.worldMat = Math::Utils::translate(Math::Vector3f(11, 0, 0)); CreatePyramid(&m_pyramid, Math::Vector4f(0.9, 0.9, 0.6, 1.0)); m_pyramid.m_node.worldMat = Math::Utils::translate(Math::Vector3f(13, 0, 0)); std::shared_ptr m_perfInfo = std::make_shared(); m_ui.AddElement(m_perfInfo); GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui); } void OnSimpleAnimationCompleted(Scene::SimpleAnimationController *anim) { anim->SwapPoses(); anim->Reset(); } void Tick() override { m_cameraControl.Tick(); m_morphableCameraControl.Tick(); m_simpleAnimationController.Tick(); m_sequenceAnimationController.Tick(); } void Close() override {} }; IGraphicsApp *MovingCubeApp::Create() { return new MovingCubeAppImpl(); } std::unique_ptr MovingCubeApp::CreateUnique() { return std::make_unique(); } }